Exemplo n.º 1
0
        protected override void OnInit(GDGameScreen screen)
        {
            _screen = screen;

            _cannon1 = screen.GetEntities <Cannon>().Single(c => c.BlueprintCannonID == 11);
            _cannon2 = screen.GetEntities <Cannon>().Single(c => c.BlueprintCannonID == 12);
            _cannon3 = screen.GetEntities <Cannon>().Single(c => c.BlueprintCannonID == 30);
            _cannon4 = screen.GetEntities <Cannon>().Single(c => c.BlueprintCannonID == 22);
            _cannon5 = screen.GetEntities <Cannon>().Single(c => c.BlueprintCannonID == 21);

            _controller5 = new TutorialController(_screen, _cannon5);
            _cannon5.ForceSetController(_controller5);

            _fracPlayer   = _cannon1.Fraction;
            _fracNeutral  = _cannon3.Fraction;
            _fracComputer = _cannon5.Fraction;

            _hud = (GDGameHUD)_screen.HUD;

            _screen.GameSpeedMode = GameSpeedModes.SLOW;

#if DEBUG
            _screen.DebugDisp.AddLine(() => $"Tutorial_State = ({(int)_state}) {_state}");
#endif
        }
Exemplo n.º 2
0
        private void Transition_5_AttackEnemy()
        {
            _state = TutorialState.AttackEnemy;

            _controller4 = new TutorialController(_screen, _cannon4);
            _cannon4.ForceSetController(_controller4);

            _cannon4.RotateTo(_cannon3);
            _controller4.RechargeBarrel = true;

            _cannon1.RotateTo(_cannon2);
            _cannon2.RotateTo(_cannon3);

            SetInfoBox(L10N.T(L10NImpl.STR_TUT_INFO5));

            AddTouchAnimation(_cannon3, _cannon4);
        }