Exemplo n.º 1
0
    //캐릭터 행동개시
    public void goButton()
    {
        mainCam.StartGame();
        player.startMove();
        foreach (Drager dr in MovableTile)
        {
            dr.StartGame();
        }
        foreach (Drager dr in Inventory)
        {
            dr.StartGame();
        }
        foreach (MS_Arabian ar in arabian)
        {
            ar.StartGame();
        }
        foreach (MS_Soldier so in soldier)
        {
            so.StartGame();
        }


        SpriteRenderer sp = sandBags.GetComponent <SpriteRenderer>();

        //Debug.Log(sp.sortingLayerName = "Item out Inventory 3");
        Debug.Log(sp.sortingLayerName);
        Rigidbody2D spR = sandBags.GetComponent <Rigidbody2D>();

        if (sp.sortingLayerName == "Item out Inventory 3")
        {
            spR.bodyType = RigidbodyType2D.Dynamic;
        }
        MainBGM.SetVolume(1.0f);
        buttonArea.enabled = false;
    }
Exemplo n.º 2
0
 //캐릭터 행동개시
 public void startGame()
 {
     mainCam.StartGame();
     Actor.StartGame();
     foreach (Drager dr in MovableTile)
     {
         dr.StartGame();
     }
     foreach (Drager dr in Inventory)
     {
         dr.StartGame();
     }
     foreach (Mario_Goomba gm in Goomba)
     {
         gm.StartGame();
     }
     MainBGM.SetVolume(1.0f);
     buttonArea.enabled = false;
 }
Exemplo n.º 3
0
 public void startBtn()
 {
     mainCam.StartGame();
     start = true;
     foreach (Drager dr in MovableTile)
     {
         dr.StartGame();
     }
     foreach (Drager dr in Inventory)
     {
         dr.StartGame();
     }
     foreach (rm_enemy en in enemy)
     {
         en.enemyMove();
     }
     rm.rockman_move();
     foreach (rm_obj ob in obj)
     {
         ob.DeActive();
     }
     buttonArea.enabled = false;
 }