//캐릭터 행동개시 public void goButton() { mainCam.StartGame(); player.startMove(); foreach (Drager dr in MovableTile) { dr.StartGame(); } foreach (Drager dr in Inventory) { dr.StartGame(); } foreach (MS_Arabian ar in arabian) { ar.StartGame(); } foreach (MS_Soldier so in soldier) { so.StartGame(); } SpriteRenderer sp = sandBags.GetComponent <SpriteRenderer>(); //Debug.Log(sp.sortingLayerName = "Item out Inventory 3"); Debug.Log(sp.sortingLayerName); Rigidbody2D spR = sandBags.GetComponent <Rigidbody2D>(); if (sp.sortingLayerName == "Item out Inventory 3") { spR.bodyType = RigidbodyType2D.Dynamic; } MainBGM.SetVolume(1.0f); buttonArea.enabled = false; }
//캐릭터 행동개시 public void startGame() { mainCam.StartGame(); Actor.StartGame(); foreach (Drager dr in MovableTile) { dr.StartGame(); } foreach (Drager dr in Inventory) { dr.StartGame(); } foreach (Mario_Goomba gm in Goomba) { gm.StartGame(); } MainBGM.SetVolume(1.0f); buttonArea.enabled = false; }
public void startBtn() { mainCam.StartGame(); start = true; foreach (Drager dr in MovableTile) { dr.StartGame(); } foreach (Drager dr in Inventory) { dr.StartGame(); } foreach (rm_enemy en in enemy) { en.enemyMove(); } rm.rockman_move(); foreach (rm_obj ob in obj) { ob.DeActive(); } buttonArea.enabled = false; }