Exemplo n.º 1
0
        public static void DisableZone()
        {
            for (uint num = 0u; num < PrefabCollection <NetInfo> .LoadedCount(); num++)
            {
                NetInfo loaded = PrefabCollection <NetInfo> .GetLoaded(num);

                if (CSURUtil.IsCSUROffset(loaded) || CSURUtil.IsCSURLaneOffset(loaded) || CSURUtil.IsCSURExpress(loaded))
                {
                    if (loaded.m_netAI is RoadAI)
                    {
                        var AI = loaded.m_netAI as RoadAI;
                        AI.m_enableZoning = false;
                    }
                }
            }


            for (ushort i = 0; i < Singleton <NetManager> .instance.m_segments.m_size; i++)
            {
                NetInfo loaded      = Singleton <NetManager> .instance.m_segments.m_buffer[i].Info;
                var     segmentData = Singleton <NetManager> .instance.m_segments.m_buffer[i];
                if (CSURUtil.IsCSUROffset(loaded) || CSURUtil.IsCSURLaneOffset(loaded) || CSURUtil.IsCSURExpress(loaded))
                {
                    if (segmentData.m_blockEndLeft != 0)
                    {
                        ZoneManager.instance.ReleaseBlock(segmentData.m_blockEndLeft);
                        segmentData.m_blockEndLeft = 0;
                    }
                    if (segmentData.m_blockEndRight != 0)
                    {
                        ZoneManager.instance.ReleaseBlock(segmentData.m_blockEndRight);
                        segmentData.m_blockEndRight = 0;
                    }
                    if (segmentData.m_blockStartLeft != 0)
                    {
                        ZoneManager.instance.ReleaseBlock(segmentData.m_blockStartLeft);
                        segmentData.m_blockStartLeft = 0;
                    }
                    if (segmentData.m_blockStartRight != 0)
                    {
                        ZoneManager.instance.ReleaseBlock(segmentData.m_blockStartRight);
                        segmentData.m_blockStartRight = 0;
                    }
                }
            }
        }