Exemplo n.º 1
0
        public void ChangeDefaultSpeedAndConstructionFee()
        {
            if (OptionUI.tempPatchForSpeedAndPrice)
            {
                for (uint num = 0u; num < PrefabCollection <NetInfo> .LoadedCount(); num++)
                {
                    NetInfo asset = PrefabCollection <NetInfo> .GetLoaded(num);

                    if (asset != null)
                    {
                        if (asset.m_netAI is RoadAI)
                        {
                            if (CSURUtil.IsCSUR(asset))
                            {
                                int laneNum = (int)CSURUtil.CountCSURSVehicleLanes(asset);
                                if (CSURUtil.IsCSURDual(asset))
                                {
                                    if (laneNum <= 6)
                                    {
                                        for (int j = 0; j < asset.m_lanes.Length; j++)
                                        {
                                            asset.m_lanes[j].m_speedLimit = 0.6f + (laneNum >> 1) / 5f;
                                        }
                                    }
                                }
                                else
                                {
                                    if (laneNum <= 3)
                                    {
                                        for (int j = 0; j < asset.m_lanes.Length; j++)
                                        {
                                            asset.m_lanes[j].m_speedLimit = 0.6f + laneNum / 5f;
                                        }
                                    }
                                }
                                laneNum += (int)CSURUtil.CountCSURSOtherLanes(asset, true);

                                float width = 0;
                                if (asset.m_lanes.Length > 0)
                                {
                                    width = asset.m_lanes[asset.m_sortedLanes[0]].m_position - asset.m_lanes[asset.m_sortedLanes[asset.m_lanes.Length - 1]].m_position;
                                }

                                if (width < 0)
                                {
                                    width = -width;
                                }

                                PlayerNetAI AI = asset.m_netAI as PlayerNetAI;
                                AI.m_constructionCost = 400 * laneNum + (int)(width * 100);
                            }
                        }
                    }
                }
            }
        }
Exemplo n.º 2
0
        public virtual float CustomGetCollisionHalfWidth()
        {
            // NON-STOCK CODE STARTS
            float laneOffset  = 0;
            float startOffset = 0;
            float endOffset   = 0;
            bool  IsCSURSLane = CSURUtil.IsCSURSLane(m_info.m_netAI.m_info, ref laneOffset, ref startOffset, ref endOffset);

            if (CSURUtil.IsCSUROffset(m_info))
            {
                if (!IsCSURSLane)
                {
                    return((m_info.m_halfWidth - m_info.m_pavementWidth) / 2f);
                }
                else
                {
                    float laneNum = CSURUtil.CountCSURSVehicleLanes(m_info) + CSURUtil.CountCSURSOtherLanes(m_info);
                    return(laneNum * 3.75f / 2f);
                }
            }
            return(m_info.m_halfWidth);
        }
        public static bool Prefix(ref NetSegment __instance, ushort segmentID, Quad2 quad, float minY, float maxY, ItemClass.CollisionType collisionType)
        {
            if ((__instance.m_flags & (NetSegment.Flags.Created | NetSegment.Flags.Deleted)) != NetSegment.Flags.Created)
            {
                return(false);
            }
            NetInfo info = __instance.Info;

            if (!info.m_canCollide)
            {
                return(false);
            }
            float   collisionHalfWidth = info.m_netAI.GetCollisionHalfWidth();
            Vector2 vector             = quad.Min();
            Vector2 vector2            = quad.Max();
            Bezier3 bezier             = default(Bezier3);

            bezier.a = Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_startNode].m_position;
            bezier.d = Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_endNode].m_position;
            // NON-STOCK CODE STARTS
            if (CSURUtil.IsCSUROffset(Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_startNode].Info))
            {
                var     width     = (Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_startNode].Info.m_halfWidth + Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_startNode].Info.m_pavementWidth) / 2f;
                bool    lht       = false;
                Vector3 direction = __instance.m_startDirection;
                if ((__instance.m_flags & NetSegment.Flags.Invert) != 0)
                {
                    lht = true;
                }
                // normal to the right hand side
                Vector3 normal = new Vector3(direction.z, 0, -direction.x).normalized;
                bezier.a = bezier.a + (lht ? -width : width) * normal;
            }
            if (CSURUtil.IsCSUROffset(Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_endNode].Info))
            {
                bool    lht       = false;
                var     width     = (Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_endNode].Info.m_halfWidth + Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_endNode].Info.m_pavementWidth) / 2f;
                Vector3 direction = -__instance.m_endDirection;
                if ((__instance.m_flags & NetSegment.Flags.Invert) != 0)
                {
                    lht = true;
                }
                // normal to the right hand side
                Vector3 normal = new Vector3(direction.z, 0, -direction.x).normalized;
                bezier.d = bezier.d + (lht ? -width : width) * normal;
            }
            // NON-STOCK CODE ENDS
            NetSegment.CalculateMiddlePoints(bezier.a, __instance.m_startDirection, bezier.d, __instance.m_endDirection, true, true, out bezier.b, out bezier.c);
            // NON-STOCK CODE STARTS
            float   laneOffsetS  = 0;
            float   startOffsetS = 0;
            float   endOffsetS   = 0;
            bool    IsCSURSLaneS = CSURUtil.IsCSURSLane(Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_startNode].Info, ref laneOffsetS, ref startOffsetS, ref endOffsetS);
            float   laneOffsetE  = 0;
            float   startOffsetE = 0;
            float   endOffsetE   = 0;
            bool    IsCSURSLaneE = CSURUtil.IsCSURSLane(Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_endNode].Info, ref laneOffsetE, ref startOffsetE, ref endOffsetE);
            Vector3 newBezierA1  = Vector3.zero;
            Vector3 newBezierB1  = Vector3.zero;
            Vector3 newBezierC1  = Vector3.zero;
            Vector3 newBezierD1  = Vector3.zero;

            if (IsCSURSLaneS || IsCSURSLaneE)
            {
                float vehicleLaneNum = CSURUtil.CountCSURSVehicleLanes(Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_startNode].Info);
                float otherLaneNum   = CSURUtil.CountCSURSOtherLanes(Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_startNode].Info);
                float laneNum        = vehicleLaneNum + otherLaneNum;
                startOffsetS = startOffsetS * 3.75f - laneNum * 1.875f + 1.875f + otherLaneNum * 3.75f;
                endOffsetE   = endOffsetE * 3.75f - laneNum * 1.875f + 1.875f + otherLaneNum * 3.75f;
                if ((__instance.m_flags & NetSegment.Flags.Invert) != 0)
                {
                    startOffsetS = -startOffsetS;
                    endOffsetE   = -endOffsetE;
                }

                if (!IsCSURSLaneS)
                {
                    startOffsetS = 0;
                }
                if (!IsCSURSLaneE)
                {
                    endOffsetE = 0;
                }
                //EG: before patch: point1-point4 is 1.5*3.75
                //After patch, point1-point4 is (1 1.3333 1.6667 2)*3.75
                newBezierA1 = bezier.a + (new Vector3(__instance.m_startDirection.z, 0, -__instance.m_startDirection.x).normalized) * (startOffsetS);
                Vector3 newBezierBDir = VectorUtils.NormalizeXZ(bezier.Tangent(0.333f));
                newBezierB1 = bezier.b + (new Vector3(newBezierBDir.z, 0, -newBezierBDir.x).normalized) * (startOffsetS * 0.667f + endOffsetE * 0.333f);
                Vector3 newBezierCDir = VectorUtils.NormalizeXZ(bezier.Tangent(0.667f));
                newBezierC1 = bezier.c + (new Vector3(newBezierCDir.z, 0, -newBezierCDir.x).normalized) * (startOffsetS * 0.333f + endOffsetE * 0.667f);
                newBezierD1 = bezier.d + (new Vector3(-__instance.m_endDirection.z, 0, __instance.m_endDirection.x).normalized) * (endOffsetE);

                bezier.a = newBezierA1;
                bezier.b = newBezierB1;
                bezier.c = newBezierC1;
                bezier.d = newBezierD1;
            }
            // NON-STOCK CODE ENDS

            Vector3 vector3 = bezier.Min() + new Vector3(0f - collisionHalfWidth, info.m_minHeight, 0f - collisionHalfWidth);
            Vector3 vector4 = bezier.Max() + new Vector3(collisionHalfWidth, info.m_maxHeight, collisionHalfWidth);

            ItemClass.CollisionType collisionType2 = info.m_netAI.GetCollisionType();
            if (vector3.x <= vector2.x && vector3.z <= vector2.y && vector.x <= vector4.x && vector.y <= vector4.z && ItemClass.CheckCollisionType(minY, maxY, vector3.y, vector4.y, collisionType, collisionType2))
            {
                int num = 16;
                info.m_netAI.GetTerrainModifyRange(out float start, out float end);
                start *= 0.5f;
                end    = 1f - (1f - end) * 0.5f;
                float   t       = start;
                Vector3 vector5 = bezier.Position(t);
                Vector3 vector6 = bezier.Tangent(t);
                vector6 = new Vector3(0f - vector6.z, 0f, vector6.x).normalized *collisionHalfWidth;
                Vector3 a         = vector5 + vector6;
                Vector3 vector7   = vector5 - vector6;
                float   endRadius = info.m_netAI.GetEndRadius();
                if (info.m_clipSegmentEnds && endRadius != 0f && start == 0f && (Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_startNode].m_flags & (NetNode.Flags.End | NetNode.Flags.Bend | NetNode.Flags.Junction)) != 0)
                {
                    Vector3 vector8 = vector5;
                    vector8.x += vector6.x * 0.8f - vector6.z * 0.6f * endRadius / collisionHalfWidth;
                    vector8.z += vector6.z * 0.8f + vector6.x * 0.6f * endRadius / collisionHalfWidth;
                    Vector3 vector9 = vector5;
                    vector9.x -= vector6.x * 0.8f + vector6.z * 0.6f * endRadius / collisionHalfWidth;
                    vector9.z -= vector6.z * 0.8f - vector6.x * 0.6f * endRadius / collisionHalfWidth;
                    Vector3 d = vector5;
                    d.x += vector6.x * 0.3f - vector6.z * endRadius / collisionHalfWidth;
                    d.z += vector6.z * 0.3f + vector6.x * endRadius / collisionHalfWidth;
                    Vector3 c = vector5;
                    c.x      -= vector6.x * 0.3f + vector6.z * endRadius / collisionHalfWidth;
                    c.z      -= vector6.z * 0.3f - vector6.x * endRadius / collisionHalfWidth;
                    vector3.y = vector5.y + info.m_minHeight;
                    vector4.y = vector5.y + info.m_maxHeight;
                    if (ItemClass.CheckCollisionType(minY, maxY, vector3.y, vector4.y, collisionType, collisionType2))
                    {
                        if (quad.Intersect(Quad2.XZ(a, vector7, vector9, vector8)))
                        {
                            return(true);
                        }
                        if (quad.Intersect(Quad2.XZ(vector8, vector9, c, d)))
                        {
                            return(true);
                        }
                    }
                }
                for (int i = 1; i <= num; i++)
                {
                    t       = start + (end - start) * (float)i / (float)num;
                    vector5 = bezier.Position(t);
                    vector6 = bezier.Tangent(t);
                    vector6 = new Vector3(0f - vector6.z, 0f, vector6.x).normalized *collisionHalfWidth;
                    Vector3 vector10 = vector5 + vector6;
                    Vector3 vector11 = vector5 - vector6;
                    vector3.y = Mathf.Min(Mathf.Min(a.y, vector10.y), Mathf.Min(vector11.y, vector7.y)) + info.m_minHeight;
                    vector4.y = Mathf.Max(Mathf.Max(a.y, vector10.y), Mathf.Max(vector11.y, vector7.y)) + info.m_maxHeight;
                    if (ItemClass.CheckCollisionType(minY, maxY, vector3.y, vector4.y, collisionType, collisionType2) && quad.Intersect(Quad2.XZ(a, vector10, vector11, vector7)))
                    {
                        return(true);
                    }
                    a       = vector10;
                    vector7 = vector11;
                }
                if (info.m_clipSegmentEnds && endRadius != 0f && end == 1f && (Singleton <NetManager> .instance.m_nodes.m_buffer[__instance.m_endNode].m_flags & (NetNode.Flags.End | NetNode.Flags.Bend | NetNode.Flags.Junction)) != 0)
                {
                    Vector3 vector12 = vector5;
                    vector12.x += vector6.x * 0.8f + vector6.z * 0.6f * endRadius / collisionHalfWidth;
                    vector12.z += vector6.z * 0.8f - vector6.x * 0.6f * endRadius / collisionHalfWidth;
                    Vector3 vector13 = vector5;
                    vector13.x -= vector6.x * 0.8f - vector6.z * 0.6f * endRadius / collisionHalfWidth;
                    vector13.z -= vector6.z * 0.8f + vector6.x * 0.6f * endRadius / collisionHalfWidth;
                    Vector3 b = vector5;
                    b.x += vector6.x * 0.3f + vector6.z * endRadius / collisionHalfWidth;
                    b.z += vector6.z * 0.3f - vector6.x * endRadius / collisionHalfWidth;
                    Vector3 c2 = vector5;
                    c2.x     -= vector6.x * 0.3f - vector6.z * endRadius / collisionHalfWidth;
                    c2.z     -= vector6.z * 0.3f + vector6.x * endRadius / collisionHalfWidth;
                    vector3.y = vector5.y + info.m_minHeight;
                    vector4.y = vector5.y + info.m_maxHeight;
                    if (ItemClass.CheckCollisionType(minY, maxY, vector3.y, vector4.y, collisionType, collisionType2))
                    {
                        if (quad.Intersect(Quad2.XZ(a, vector12, vector13, vector7)))
                        {
                            return(true);
                        }
                        if (quad.Intersect(Quad2.XZ(vector12, b, c2, vector13)))
                        {
                            return(true);
                        }
                    }
                }
            }
            return(false);
        }
Exemplo n.º 4
0
        //to detour move it
        public static bool MoveItRayCastNode(ref NetNode node, Segment3 ray, float snapElevation, out float t, out float priority)
        {
            NetInfo info = node.Info;
            // NON-STOCK CODE STARTS
            float laneOffset  = 0;
            float startOffset = 0;
            float endOffset   = 0;
            bool  IsCSURSLane = CSURUtil.IsCSURSLane(info.m_netAI.m_info, ref laneOffset, ref startOffset, ref endOffset);

            if (CSURUtil.IsCSUROffset(info.m_netAI.m_info) && !IsCSURSLane)
            {
                return(RayCastNodeMasked(ref node, ray, snapElevation, false, out t, out priority));
            }
            // NON-STOCK CODE ENDS
            //if ((node.m_flags & (NetNode.Flags.Middle | NetNode.Flags.Outside)) == NetNode.Flags.None)
            //{
            float num = (float)node.m_elevation + info.m_netAI.GetSnapElevation();
            float t2;

            if (info.m_netAI.IsUnderground())
            {
                t2 = Mathf.Clamp01(Mathf.Abs(snapElevation + num) / 12f);
            }
            else
            {
                t2 = Mathf.Clamp01(Mathf.Abs(snapElevation - num) / 12f);
            }
            float collisionHalfWidth = Mathf.Max(3f, info.m_netAI.GetCollisionHalfWidth());
            float num2 = Mathf.Lerp(info.GetMinNodeDistance(), collisionHalfWidth, t2);

            if (Segment1.Intersect(ray.a.y, ray.b.y, node.m_position.y, out t))
            {
                float num3 = Vector3.Distance(ray.Position(t), node.m_position);
                // NON-STOCK CODE STARTS
                if (IsCSURSLane)
                {
                    bool       lht       = false;
                    NetManager instance  = Singleton <NetManager> .instance;
                    NetSegment mysegment = CSURUtil.GetSameInfoSegment(node);
                    bool       isStart   = CSURUtil.CheckNodeEq(mysegment.m_startNode, node);
                    Vector3    direction = isStart ? mysegment.m_startDirection : -mysegment.m_endDirection;
                    //Debug.Log(direction);
                    if ((mysegment.m_flags & NetSegment.Flags.Invert) != 0)
                    {
                        lht = true;
                    }
                    Vector3 normal         = new Vector3(direction.z, 0, -direction.x).normalized;
                    float   vehicleLaneNum = CSURUtil.CountCSURSVehicleLanes(info);
                    float   otherLaneNum   = CSURUtil.CountCSURSOtherLanes(info);
                    float   laneNum        = otherLaneNum + vehicleLaneNum;
                    startOffset = startOffset * 3.75f - laneNum * 1.875f + 1.875f + otherLaneNum * 3.75f;
                    endOffset   = endOffset * 3.75f - laneNum * 1.875f + 1.875f + otherLaneNum * 3.75f;
                    var     Offset         = isStart ? startOffset : endOffset;
                    Vector3 trueNodeCenter = node.m_position + (lht ? -Offset : Offset) * normal;
                    num3 = Vector3.Distance(ray.Position(t), trueNodeCenter);
                }
                // NON-STOCK CODE ENDS

                if (num3 < num2)
                {
                    priority = Mathf.Max(0f, num3 - collisionHalfWidth);
                    return(true);
                }
            }
            //}
            t        = 0f;
            priority = 0f;
            return(false);
        }
        public static bool Prefix(ref NetSegment __instance, ushort segmentID, Segment3 ray, float snapElevation, bool nameOnly, out float t, out float priority, ref bool __result)
        {
            // NON-STOCK CODE STARTS
            float laneOffset  = 0;
            float startOffset = 0;
            float endOffset   = 0;
            bool  IsCSURSLane = CSURUtil.IsCSURSLane(__instance.Info.m_netAI.m_info, ref laneOffset, ref startOffset, ref endOffset);

            if (CSURUtil.IsCSUROffset(__instance.Info.m_netAI.m_info) && !IsCSURSLane)
            {
                __result = NetSegmentRayCastMasked(__instance, segmentID, ray, -1000f, false, out t, out priority);
                return(false);
            }
            // NON-STOCK CODE ENDS
            NetInfo info = __instance.Info;

            t        = 0f;
            priority = 0f;
            if (nameOnly && (__instance.m_flags & NetSegment.Flags.NameVisible2) == NetSegment.Flags.None)
            {
                __result = false;
                return(false);
            }
            Bounds bounds = __instance.m_bounds;

            bounds.Expand(16f);
            if (!bounds.IntersectRay(new Ray(ray.a, ray.b - ray.a)))
            {
                __result = false;
                return(false);
            }
            NetManager instance = Singleton <NetManager> .instance;
            Bezier3    bezier   = default(Bezier3);

            bezier.a = instance.m_nodes.m_buffer[__instance.m_startNode].m_position;
            bezier.d = instance.m_nodes.m_buffer[__instance.m_endNode].m_position;
            bool result = false;

            if (nameOnly)
            {
                RenderManager instance2 = Singleton <RenderManager> .instance;
                if (instance2.GetInstanceIndex((uint)(49152 + segmentID), out uint instanceIndex))
                {
                    InstanceManager.NameData nameData = instance2.m_instances[instanceIndex].m_nameData;
                    Vector3   position   = instance2.m_instances[instanceIndex].m_position;
                    Matrix4x4 dataMatrix = instance2.m_instances[instanceIndex].m_dataMatrix2;
                    float     num        = Vector3.Distance(position, ray.a);
                    if (nameData != null && num < 1000f)
                    {
                        float snapElevation2 = info.m_netAI.GetSnapElevation();
                        bezier.a.y += snapElevation2;
                        bezier.d.y += snapElevation2;
                        NetSegment.CalculateMiddlePoints(bezier.a, __instance.m_startDirection, bezier.d, __instance.m_endDirection, true, true, out bezier.b, out bezier.c);
                        float   num2   = Mathf.Max(1f, Mathf.Abs(dataMatrix.m33 - dataMatrix.m30));
                        float   d      = num * 0.0002f + 0.05f / (1f + num * 0.001f);
                        Vector2 vector = nameData.m_size * d;
                        float   t2     = Mathf.Max(0f, 0.5f - vector.x / num2 * 0.5f);
                        float   t3     = Mathf.Min(1f, 0.5f + vector.x / num2 * 0.5f);
                        bezier = bezier.Cut(t2, t3);
                        float num3 = bezier.DistanceSqr(ray, out float u, out float _);
                        if (num3 < vector.y * vector.y * 0.25f)
                        {
                            Vector3 b = bezier.Position(u);
                            if (Segment1.Intersect(ray.a.y, ray.b.y, b.y, out u))
                            {
                                num3 = Vector3.SqrMagnitude(ray.Position(u) - b);
                                if (num3 < vector.y * vector.y * 0.25f)
                                {
                                    t      = u;
                                    result = true;
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                info.m_netAI.GetRayCastHeights(segmentID, ref __instance, out float leftMin, out float rightMin, out float max);
                bezier.a.y += max;
                bezier.d.y += max;
                bool flag  = (instance.m_nodes.m_buffer[__instance.m_startNode].m_flags & NetNode.Flags.Middle) != NetNode.Flags.None;
                bool flag2 = (instance.m_nodes.m_buffer[__instance.m_endNode].m_flags & NetNode.Flags.Middle) != NetNode.Flags.None;
                NetSegment.CalculateMiddlePoints(bezier.a, __instance.m_startDirection, bezier.d, __instance.m_endDirection, flag, flag2, out bezier.b, out bezier.c);
                // NON-STOCK CODE STARTS
                if (IsCSURSLane)
                {
                    float vehicleLaneNum = CSURUtil.CountCSURSVehicleLanes(info);
                    float otherLaneNum   = CSURUtil.CountCSURSOtherLanes(info);
                    float laneNum        = vehicleLaneNum + otherLaneNum;
                    startOffset = startOffset * 3.75f - laneNum * 1.875f + 1.875f + otherLaneNum * 3.75f;
                    endOffset   = endOffset * 3.75f - laneNum * 1.875f + 1.875f + otherLaneNum * 3.75f;

                    if ((__instance.m_flags & NetSegment.Flags.Invert) != 0)
                    {
                        startOffset = -startOffset;
                        endOffset   = -endOffset;
                    }
                    //EG: before patch: point1-point4 is 1.5*3.75
                    //After patch, point1-point4 is (1 1.3333 1.6667 2)*3.75
                    Vector3 newBezierA    = bezier.a + (new Vector3(__instance.m_startDirection.z, 0, -__instance.m_startDirection.x).normalized) * (startOffset);
                    Vector3 newBezierBDir = VectorUtils.NormalizeXZ(bezier.Tangent(0.333f));
                    Vector3 newBezierB    = bezier.b + (new Vector3(newBezierBDir.z, 0, -newBezierBDir.x).normalized) * (startOffset * 0.667f + endOffset * 0.333f);
                    Vector3 newBezierCDir = VectorUtils.NormalizeXZ(bezier.Tangent(0.667f));
                    Vector3 newBezierC    = bezier.c + (new Vector3(newBezierCDir.z, 0, -newBezierCDir.x).normalized) * (startOffset * 0.333f + endOffset * 0.667f);
                    Vector3 newBezierD    = bezier.d + (new Vector3(-__instance.m_endDirection.z, 0, __instance.m_endDirection.x).normalized) * (endOffset);

                    bezier.a = newBezierA;
                    bezier.b = newBezierB;
                    bezier.c = newBezierC;
                    bezier.d = newBezierD;
                }
                float minNodeDistance    = info.GetMinNodeDistance();
                float collisionHalfWidth = info.m_netAI.GetCollisionHalfWidth();
                float num4 = (float)(int)instance.m_nodes.m_buffer[__instance.m_startNode].m_elevation;
                float num5 = (float)(int)instance.m_nodes.m_buffer[__instance.m_endNode].m_elevation;
                if (info.m_netAI.IsUnderground())
                {
                    num4 = 0f - num4;
                    num5 = 0f - num5;
                }
                num4 += info.m_netAI.GetSnapElevation();
                num5 += info.m_netAI.GetSnapElevation();
                float a    = Mathf.Lerp(minNodeDistance, collisionHalfWidth, Mathf.Clamp01(Mathf.Abs(snapElevation - num4) / 12f));
                float b2   = Mathf.Lerp(minNodeDistance, collisionHalfWidth, Mathf.Clamp01(Mathf.Abs(snapElevation - num5) / 12f));
                float num6 = Mathf.Min(leftMin, rightMin);
                t        = 1000000f;
                priority = 1000000f;
                Segment3 segment = default(Segment3);
                segment.a = bezier.a;
                for (int i = 1; i <= 16; i++)
                {
                    segment.b = bezier.Position((float)i / 16f);
                    float   num7    = ray.DistanceSqr(segment, out float u2, out float v2);
                    float   num8    = Mathf.Lerp(a, b2, ((float)(i - 1) + v2) / 16f);
                    Vector3 vector2 = segment.Position(v2);
                    if (num7 < priority && Segment1.Intersect(ray.a.y, ray.b.y, vector2.y, out u2))
                    {
                        Vector3 vector3 = ray.Position(u2);
                        num7 = Vector3.SqrMagnitude(vector3 - vector2);
                        if (num7 < priority && num7 < num8 * num8)
                        {
                            if (flag && i == 1 && v2 < 0.001f)
                            {
                                Vector3 rhs = segment.a - segment.b;
                                u2 += Mathf.Max(0f, Vector3.Dot(vector3, rhs)) / Mathf.Max(0.001f, Mathf.Sqrt(rhs.sqrMagnitude * ray.LengthSqr()));
                            }
                            if (flag2 && i == 16 && v2 > 0.999f)
                            {
                                Vector3 rhs2 = segment.b - segment.a;
                                u2 += Mathf.Max(0f, Vector3.Dot(vector3, rhs2)) / Mathf.Max(0.001f, Mathf.Sqrt(rhs2.sqrMagnitude * ray.LengthSqr()));
                            }
                            priority = num7;
                            t        = u2;
                            result   = true;
                        }
                    }
                    if (num6 < max)
                    {
                        float num9 = vector2.y + num6 - max;
                        if (Mathf.Max(ray.a.y, ray.b.y) > num9 && Mathf.Min(ray.a.y, ray.b.y) < vector2.y)
                        {
                            Segment2 segment2 = default(Segment2);
                            float    num10;
                            if (Segment1.Intersect(ray.a.y, ray.b.y, vector2.y, out u2))
                            {
                                segment2.a = VectorUtils.XZ(ray.Position(u2));
                                num10      = u2;
                            }
                            else
                            {
                                segment2.a = VectorUtils.XZ(ray.a);
                                num10      = 0f;
                            }
                            float num11;
                            if (Segment1.Intersect(ray.a.y, ray.b.y, num9, out u2))
                            {
                                segment2.b = VectorUtils.XZ(ray.Position(u2));
                                num11      = u2;
                            }
                            else
                            {
                                segment2.b = VectorUtils.XZ(ray.b);
                                num11      = 1f;
                            }
                            num7 = segment2.DistanceSqr(VectorUtils.XZ(vector2), out u2);
                            if (num7 < priority && num7 < num8 * num8)
                            {
                                u2 = num10 + (num11 - num10) * u2;
                                Vector3 lhs = ray.Position(u2);
                                if (flag && i == 1 && v2 < 0.001f)
                                {
                                    Vector3 rhs3 = segment.a - segment.b;
                                    u2 += Mathf.Max(0f, Vector3.Dot(lhs, rhs3)) / Mathf.Max(0.001f, Mathf.Sqrt(rhs3.sqrMagnitude * ray.LengthSqr()));
                                }
                                if (flag2 && i == 16 && v2 > 0.999f)
                                {
                                    Vector3 rhs4 = segment.b - segment.a;
                                    u2 += Mathf.Max(0f, Vector3.Dot(lhs, rhs4)) / Mathf.Max(0.001f, Mathf.Sqrt(rhs4.sqrMagnitude * ray.LengthSqr()));
                                }
                                priority = num7;
                                t        = u2;
                                result   = true;
                            }
                        }
                    }
                    segment.a = segment.b;
                }
                priority = Mathf.Max(0f, Mathf.Sqrt(priority) - collisionHalfWidth);
            }
            __result = result;
            return(false);
        }
Exemplo n.º 6
0
        public static bool Prefix(ref NetNode __instance, ushort nodeID, BuildingInfo newBuilding, float heightOffset)
        {
            float num = 0f;

            if ((object)newBuilding != null)
            {
                NetInfo info = __instance.Info;
                if ((object)info != null)
                {
                    num = info.m_netAI.GetNodeBuildingAngle(nodeID, ref __instance);
                }
            }
            BuildingInfo buildingInfo = null;

            if (__instance.m_building != 0)
            {
                buildingInfo = Singleton <BuildingManager> .instance.m_buildings.m_buffer[__instance.m_building].Info;
            }
            if ((object)newBuilding != buildingInfo)
            {
                if (__instance.m_building != 0)
                {
                    Singleton <BuildingManager> .instance.ReleaseBuilding(__instance.m_building);

                    __instance.m_building = 0;
                }
                if ((object)newBuilding != null)
                {
                    Vector3 position = __instance.m_position;
                    position.y += heightOffset;
                    // NON-STOCK CODE STARTS
                    if (CSURUtil.IsCSUROffset(__instance.Info))
                    {
                        float laneOffset  = 0;
                        float startOffset = 0;
                        float endOffset   = 0;
                        if (CSURUtil.IsCSURSLane(__instance.Info, ref laneOffset, ref startOffset, ref endOffset))
                        {
                            bool lht = false;
                            if (__instance.CountSegments() != 0)
                            {
                                float collisionHalfWidth = 0;
                                float vehicleLaneNum     = CSURUtil.CountCSURSVehicleLanes(__instance.Info);
                                float otherLaneNum       = CSURUtil.CountCSURSOtherLanes(__instance.Info);
                                float laneNum            = otherLaneNum + vehicleLaneNum;
                                if (CSURUtil.isStartNode(nodeID))
                                {
                                    if (startOffset != 0)
                                    {
                                        collisionHalfWidth = startOffset * 3.75f - laneNum * 1.875f + 1.875f + otherLaneNum * 3.75f;
                                    }
                                }
                                else
                                {
                                    if (endOffset != 0)
                                    {
                                        collisionHalfWidth = endOffset * 3.75f - laneNum * 1.875f + 1.875f + otherLaneNum * 3.75f;
                                    }
                                }
                                NetSegment mysegment = CSURUtil.GetSameInfoSegment(__instance);
                                Vector3    direction = CSURUtil.CheckNodeEq(mysegment.m_startNode, __instance) ? mysegment.m_startDirection : -mysegment.m_endDirection;
                                if ((mysegment.m_flags & NetSegment.Flags.Invert) != 0)
                                {
                                    lht = true;
                                }
                                // normal to the right hand side
                                Vector3 normal = new Vector3(direction.z, 0, -direction.x).normalized;
                                position = position + (lht ? -collisionHalfWidth : collisionHalfWidth) * normal;
                            }
                        }
                        else
                        {
                            bool lht = false;
                            if (__instance.CountSegments() != 0)
                            {
                                float      collisionHalfWidth = Mathf.Max(3f, (__instance.Info.m_halfWidth + __instance.Info.m_pavementWidth) / 2f);
                                NetSegment mysegment          = CSURUtil.GetSameInfoSegment(__instance);
                                Vector3    direction          = CSURUtil.CheckNodeEq(mysegment.m_startNode, __instance) ? mysegment.m_startDirection : -mysegment.m_endDirection;
                                if ((mysegment.m_flags & NetSegment.Flags.Invert) != 0)
                                {
                                    lht = true;
                                }
                                // normal to the right hand side
                                Vector3 normal = new Vector3(direction.z, 0, -direction.x).normalized;
                                position = position + (lht ? -collisionHalfWidth : collisionHalfWidth) * normal;
                            }
                        }
                    }
                    // NON-STOCK CODE ENDS
                    num *= 6.28318548f;
                    if ((object)buildingInfo != null || TestNodeBuilding(nodeID, newBuilding, position, num))
                    {
                        Randomizer randomizer = new Randomizer(nodeID);
                        if (Singleton <BuildingManager> .instance.CreateBuilding(out __instance.m_building, ref randomizer, newBuilding, position, num, 0, __instance.m_buildIndex + 1))
                        {
                            Singleton <BuildingManager> .instance.m_buildings.m_buffer[__instance.m_building].m_flags |= (Building.Flags.Untouchable | Building.Flags.FixedHeight);
                        }
                    }
                }
            }
            else if (__instance.m_building != 0)
            {
                BuildingManager instance  = Singleton <BuildingManager> .instance;
                Vector3         position2 = __instance.m_position;
                position2.y += heightOffset;
                // NON-STOCK CODE STARTS
                if (CSURUtil.IsCSUROffset(__instance.Info))
                {
                    float laneOffset  = 0;
                    float startOffset = 0;
                    float endOffset   = 0;
                    if (CSURUtil.IsCSURSLane(__instance.Info, ref laneOffset, ref startOffset, ref endOffset))
                    {
                        bool lht = false;
                        if (__instance.CountSegments() != 0)
                        {
                            float collisionHalfWidth = 0;
                            float vehicleLaneNum     = CSURUtil.CountCSURSVehicleLanes(__instance.Info);
                            float otherLaneNum       = CSURUtil.CountCSURSOtherLanes(__instance.Info);
                            float laneNum            = otherLaneNum + vehicleLaneNum;
                            if (CSURUtil.isStartNode(nodeID))
                            {
                                if (startOffset != 0)
                                {
                                    collisionHalfWidth = startOffset * 3.75f - laneNum * 1.875f + 1.875f + otherLaneNum * 3.75f;
                                }
                            }
                            else
                            {
                                if (endOffset != 0)
                                {
                                    collisionHalfWidth = endOffset * 3.75f - laneNum * 1.875f + 1.875f + otherLaneNum * 3.75f;
                                }
                            }
                            NetSegment mysegment = CSURUtil.GetSameInfoSegment(__instance);
                            Vector3    direction = CSURUtil.CheckNodeEq(mysegment.m_startNode, __instance) ? mysegment.m_startDirection : -mysegment.m_endDirection;
                            if ((mysegment.m_flags & NetSegment.Flags.Invert) != 0)
                            {
                                lht = true;
                            }
                            // normal to the right hand side
                            Vector3 normal = new Vector3(direction.z, 0, -direction.x).normalized;
                            position2 = position2 + (lht ? -collisionHalfWidth : collisionHalfWidth) * normal;
                        }
                    }
                    else
                    {
                        bool lht = false;
                        if (__instance.CountSegments() != 0)
                        {
                            float      collisionHalfWidth = Mathf.Max(3f, (__instance.Info.m_halfWidth + __instance.Info.m_pavementWidth) / 2f);
                            NetSegment mysegment          = CSURUtil.GetSameInfoSegment(__instance);
                            Vector3    direction          = CSURUtil.CheckNodeEq(mysegment.m_startNode, __instance) ? mysegment.m_startDirection : -mysegment.m_endDirection;
                            if ((mysegment.m_flags & NetSegment.Flags.Invert) != 0)
                            {
                                lht = true;
                            }
                            // normal to the right hand side
                            Vector3 normal = new Vector3(direction.z, 0, -direction.x).normalized;
                            position2 = position2 + (lht ? -collisionHalfWidth : collisionHalfWidth) * normal;
                        }
                    }
                }
                // NON-STOCK CODE ENDS
                num *= 6.28318548f;
                // NON-STOCK CODE STARTS
                if (CSURUtil.IsCSUROffset(__instance.Info) && (instance.m_buildings.m_buffer[__instance.m_building].m_position != position2 || instance.m_buildings.m_buffer[__instance.m_building].m_angle != num))
                {
                    RemoveFromGrid(__instance.m_building, ref instance.m_buildings.m_buffer[__instance.m_building]);
                    instance.m_buildings.m_buffer[__instance.m_building].m_position = position2;
                    instance.m_buildings.m_buffer[__instance.m_building].m_angle    = num;
                    AddToGrid(__instance.m_building, ref instance.m_buildings.m_buffer[__instance.m_building]);
                    instance.m_buildings.m_buffer[__instance.m_building].CalculateBuilding(__instance.m_building);
                    Singleton <BuildingManager> .instance.UpdateBuildingRenderer(__instance.m_building, true);
                }
                else
                {
                    if (instance.m_buildings.m_buffer[__instance.m_building].m_position.y != position2.y || instance.m_buildings.m_buffer[__instance.m_building].m_angle != num)
                    {
                        instance.m_buildings.m_buffer[__instance.m_building].m_position.y = position2.y;
                        instance.m_buildings.m_buffer[__instance.m_building].m_angle      = num;
                        instance.UpdateBuilding(__instance.m_building);
                    }
                }
                // NON-STOCK CODE ENDS
            }
            return(false);
        }
        public static bool Prefix(ref NetAI __instance, ref float __result)
        {
            float laneOffset  = 0;
            float startOffset = 0;
            float endOffset   = 0;
            bool  IsCSURSLane = CSURUtil.IsCSURSLane(__instance.m_info, ref laneOffset, ref startOffset, ref endOffset);

            if (CSURUtil.IsCSUROffset(__instance.m_info))
            {
                if (!IsCSURSLane)
                {
                    __result = (__instance.m_info.m_halfWidth - __instance.m_info.m_pavementWidth) / 2f;
                }
                else
                {
                    float laneNum = CSURUtil.CountCSURSVehicleLanes(__instance.m_info) + CSURUtil.CountCSURSOtherLanes(__instance.m_info);
                    __result = (laneNum * 3.75f / 2f);
                }
                return(false);
            }
            return(true);
        }