Exemplo n.º 1
0
 protected static void LoadCharacters()
 {
     UnityEngine.Object[] _availableCharacters = Resources.LoadAll(@"Characters");
     CSCharacterPrefab cha;
     foreach (UnityEngine.Object t in _availableCharacters)
     {
         cha = new CSCharacterPrefab();
         cha._model = (GameObject)t;
         cha._name = ((GameObject)t).name;
         characters.Add(cha);
     }
 }
Exemplo n.º 2
0
    protected static void LoadCharacters()
    {
        UnityEngine.Object[] _availableCharacters = Resources.LoadAll(@"Characters");
        CSCharacterPrefab    cha;

        foreach (UnityEngine.Object t in _availableCharacters)
        {
            cha        = new CSCharacterPrefab();
            cha._model = (GameObject)t;
            cha._name  = ((GameObject)t).name;
            characters.Add(cha);
        }
    }