protected static void LoadCharacters() { UnityEngine.Object[] _availableCharacters = Resources.LoadAll(@"Characters"); CSCharacterPrefab cha; foreach (UnityEngine.Object t in _availableCharacters) { cha = new CSCharacterPrefab(); cha._model = (GameObject)t; cha._name = ((GameObject)t).name; characters.Add(cha); } }
protected static void LoadCharacters() { UnityEngine.Object[] _availableCharacters = Resources.LoadAll(@"Characters"); CSCharacterPrefab cha; foreach (UnityEngine.Object t in _availableCharacters) { cha = new CSCharacterPrefab(); cha._model = (GameObject)t; cha._name = ((GameObject)t).name; characters.Add(cha); } }