Exemplo n.º 1
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        public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder ByNewContextPrefab(UnityEngine.Object prefab)
        {
            BindingUtil.AssertIsValidPrefab(prefab);

            var gameObjectInfo = new GameObjectCreationParameters();

            SubFinalizer = new SubContainerPrefabBindingFinalizer(
                _bindInfo, _subIdentifier, _resolveAll,
                (container) => new SubContainerCreatorByNewPrefab(
                    container, new PrefabProvider(prefab), gameObjectInfo));

            return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(_bindInfo, gameObjectInfo));
        }
Exemplo n.º 2
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        internal NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder FromComponentsInNewPrefab(
            UnityEngine.Object prefab, GameObjectCreationParameters gameObjectInfo)
        {
            BindingUtil.AssertIsValidPrefab(prefab);
            BindingUtil.AssertIsInterfaceOrComponent(AllParentTypes);

            BindInfo.RequireExplicitScope = true;
            SubFinalizer = new PrefabBindingFinalizer(
                BindInfo, gameObjectInfo, prefab,
                (contractType, instantiator) => new GetFromPrefabComponentProvider(contractType, instantiator, false));

            return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo));
        }
Exemplo n.º 3
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        internal NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder FromNewComponentOnNewPrefab(
            UnityEngine.Object prefab, GameObjectCreationParameters gameObjectInfo)
        {
            BindingUtil.AssertIsValidPrefab(prefab);
            BindingUtil.AssertIsComponent(ConcreteTypes);
            BindingUtil.AssertTypesAreNotAbstract(ConcreteTypes);

            BindInfo.RequireExplicitScope = true;
            SubFinalizer = new PrefabBindingFinalizer(
                BindInfo, gameObjectInfo, prefab,
                (contractType, instantiator) =>
                new InstantiateOnPrefabComponentProvider(contractType, instantiator));

            return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo));
        }
        public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder ByNewContextPrefab(UnityEngine.Object prefab)
        {
            BindingUtil.AssertIsValidPrefab(prefab);

            var gameObjectInfo = new GameObjectCreationParameters();

            ProviderFunc =
                (container) => new SubContainerDependencyProvider(
                    ContractType, SubIdentifier,
                    new SubContainerCreatorByNewPrefab(
                        container,
                        new PrefabProvider(prefab),
                        gameObjectInfo), false);

            return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo));
        }
        public NameTransformConditionCopyNonLazyBinder ByNewPrefabMethod(
            UnityEngine.Object prefab, ModestTree.Util.Action <DiContainer, TParam1, TParam2, TParam3, TParam4, TParam5> installerMethod)
        {
            BindingUtil.AssertIsValidPrefab(prefab);

            var gameObjectInfo = new GameObjectCreationParameters();

            ProviderFunc =
                (container) => new SubContainerDependencyProvider(
                    ContractType, SubIdentifier,
                    new SubContainerCreatorByNewPrefabMethod <TParam1, TParam2, TParam3, TParam4, TParam5>(
                        container,
                        new PrefabProvider(prefab),
                        gameObjectInfo, installerMethod));

            return(new NameTransformConditionCopyNonLazyBinder(BindInfo, gameObjectInfo));
        }
Exemplo n.º 6
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        public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder FromComponentInNewPrefab(UnityEngine.Object prefab)
        {
            BindingUtil.AssertIsValidPrefab(prefab);
            BindingUtil.AssertIsInterfaceOrComponent(ContractType);

            var gameObjectInfo = new GameObjectCreationParameters();

            ProviderFunc =
                (container) => new GetFromPrefabComponentProvider(
                    ContractType,
                    new PrefabInstantiator(
                        container, gameObjectInfo,
                        ContractType, new List <TypeValuePair>(),
                        new PrefabProvider(prefab),
                        BindInfo.InstantiatedCallback), true);

            return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo));
        }
Exemplo n.º 7
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        public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder ByNewContextPrefab(Type installerType, UnityEngine.Object prefab)
        {
            BindingUtil.AssertIsValidPrefab(prefab);

            Assert.That(installerType.DerivesFrom <MonoInstaller>(),
                        "Invalid installer type given during bind command.  Expected type '{0}' to derive from 'MonoInstaller'", installerType);

            var gameObjectInfo = new GameObjectCreationParameters();

            ProviderFunc =
                (container) => new SubContainerDependencyProvider(
                    ContractType, SubIdentifier,
                    new SubContainerCreatorByNewPrefabWithParams(
                        installerType,
                        container,
                        new PrefabProvider(prefab),
                        gameObjectInfo), false);

            return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo));
        }