public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder ByNewContextPrefab(UnityEngine.Object prefab) { BindingUtil.AssertIsValidPrefab(prefab); var gameObjectInfo = new GameObjectCreationParameters(); SubFinalizer = new SubContainerPrefabBindingFinalizer( _bindInfo, _subIdentifier, _resolveAll, (container) => new SubContainerCreatorByNewPrefab( container, new PrefabProvider(prefab), gameObjectInfo)); return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(_bindInfo, gameObjectInfo)); }
internal NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder FromComponentsInNewPrefab( UnityEngine.Object prefab, GameObjectCreationParameters gameObjectInfo) { BindingUtil.AssertIsValidPrefab(prefab); BindingUtil.AssertIsInterfaceOrComponent(AllParentTypes); BindInfo.RequireExplicitScope = true; SubFinalizer = new PrefabBindingFinalizer( BindInfo, gameObjectInfo, prefab, (contractType, instantiator) => new GetFromPrefabComponentProvider(contractType, instantiator, false)); return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo)); }
internal NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder FromNewComponentOnNewPrefab( UnityEngine.Object prefab, GameObjectCreationParameters gameObjectInfo) { BindingUtil.AssertIsValidPrefab(prefab); BindingUtil.AssertIsComponent(ConcreteTypes); BindingUtil.AssertTypesAreNotAbstract(ConcreteTypes); BindInfo.RequireExplicitScope = true; SubFinalizer = new PrefabBindingFinalizer( BindInfo, gameObjectInfo, prefab, (contractType, instantiator) => new InstantiateOnPrefabComponentProvider(contractType, instantiator)); return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo)); }
public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder ByNewContextPrefab(UnityEngine.Object prefab) { BindingUtil.AssertIsValidPrefab(prefab); var gameObjectInfo = new GameObjectCreationParameters(); ProviderFunc = (container) => new SubContainerDependencyProvider( ContractType, SubIdentifier, new SubContainerCreatorByNewPrefab( container, new PrefabProvider(prefab), gameObjectInfo), false); return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo)); }
public NameTransformConditionCopyNonLazyBinder ByNewPrefabMethod( UnityEngine.Object prefab, ModestTree.Util.Action <DiContainer, TParam1, TParam2, TParam3, TParam4, TParam5> installerMethod) { BindingUtil.AssertIsValidPrefab(prefab); var gameObjectInfo = new GameObjectCreationParameters(); ProviderFunc = (container) => new SubContainerDependencyProvider( ContractType, SubIdentifier, new SubContainerCreatorByNewPrefabMethod <TParam1, TParam2, TParam3, TParam4, TParam5>( container, new PrefabProvider(prefab), gameObjectInfo, installerMethod)); return(new NameTransformConditionCopyNonLazyBinder(BindInfo, gameObjectInfo)); }
public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder FromComponentInNewPrefab(UnityEngine.Object prefab) { BindingUtil.AssertIsValidPrefab(prefab); BindingUtil.AssertIsInterfaceOrComponent(ContractType); var gameObjectInfo = new GameObjectCreationParameters(); ProviderFunc = (container) => new GetFromPrefabComponentProvider( ContractType, new PrefabInstantiator( container, gameObjectInfo, ContractType, new List <TypeValuePair>(), new PrefabProvider(prefab), BindInfo.InstantiatedCallback), true); return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo)); }
public NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder ByNewContextPrefab(Type installerType, UnityEngine.Object prefab) { BindingUtil.AssertIsValidPrefab(prefab); Assert.That(installerType.DerivesFrom <MonoInstaller>(), "Invalid installer type given during bind command. Expected type '{0}' to derive from 'MonoInstaller'", installerType); var gameObjectInfo = new GameObjectCreationParameters(); ProviderFunc = (container) => new SubContainerDependencyProvider( ContractType, SubIdentifier, new SubContainerCreatorByNewPrefabWithParams( installerType, container, new PrefabProvider(prefab), gameObjectInfo), false); return(new NameTransformScopeConcreteIdArgConditionCopyNonLazyBinder(BindInfo, gameObjectInfo)); }