We're porting GTA: San Andreas to Unity!
This won't be a complete re-implementation of the game, but we're hoping to build something similar to Multi Theft Auto with assets streamed from an existing installation of San Andreas.
Before starting the game, create/edit config.user.json inside project folder to specify path to gta.
Also, after building binary, you need to copy 'Data' folder to 'game_name'_Data folder. The script which should do that, doesn't work right now.
[](https://twitter.com/intent/tweet?text=Look this incredible project!&url=https%3A%2F%2Fgithub.com%2Fz3nth10n%2FSanAndreasUnity)
Coming soon: Release downloads
V - spawn vehicle
P - change pedestrian model
L - turn off / on car lights
L shift - run / fly fast
mouse scroll - zoom in/out
F1 - toggle debug menu
F2 - Open console
T - enable debug flying mode
R - enable debug noclip mode
backspace - fly up
delete - fly down
Z - fly very fast
E - Enter/exit vehicles
Space - Jump
F10 - Toggle FPS
F9 - Toggle velocimeter
O - Toggle quality
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--handlelog // --h => Enables log handling (in HTML)
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--console // --c => Display a console to see what is Unity outputting
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--stopdebug // --s => Stop debug when reached x messages
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--html => Output log in html instead of text
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Animations must be loaded/played by index – because different anim definition groups (man, woman, etc) use different anim names ( walk_civi, woman_walknorm, respectively).
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Weapons. Aiming with weapons – aim animation.
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What else can be imported: ai paths, character spawn info, item pickups, audio,
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Rigid body character.
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Airplane.
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Load map in editor.
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Async geometry loading.
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Make everything networked.
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Weapons
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Two driving camera modes (aim to front and free look)
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Multiple car cameras: exterior (3 distance switches), interior & cinematic
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See the entire map (pressing M)
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Work on a menu like MTA:SA (F1)
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Dev profiles (for paths) and for the keyboard & mouse controls
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Health, stats (stamina, stength), money & armor system
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AI System for Peds
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Peds (and worker peds)
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Cars can be damaged
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Cars & fuel stations can explode
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Wheel explosion (I have to convert colliders, from a capsule collider generate a mesh collider with the shape of a capsule)
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In-game input manager
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Flip & repair cars
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CLI for Console app to know where to connect
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Collapse message logs
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Maybe I will use my sockets implementation to do a server system (I will made a paid assets with examples from Unity Forums
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Jump, swim & fall animations
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Water effects (Swim, bouyancy, get darker and blurry the deeper you get)
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Work on props (lampposts, fences, etc)
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Decal system for Weapons
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Burnout trace
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Vehicle damage
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Dust and water particles with vehicles (cars travelling through dirt and boats, respectively)
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Stars, clouds and enviroment enhances
- Weather
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Enhance car lights, turning, doors and braking
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Gear system (to make cars keep stoped on slopes)
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Boats, airplanes and bikes (+ fall)
- Integrate a mod system that is capable of reading source files and managed compiled assemblies, some exaples of mods:
- Access to all interiors (without any yellow marker) generating them
- Speedometer and rpm meter (like FO2) + fuel
- GMOD physics and prop menu
- Map editor
- Ragdoll effects (like GTA IV) when falling and dying
- Broke car windshield on hard impact
- Animals (mobs)
- Terrain modificable through digging & explosions
- Territory (gan wars) on Multiplayer
- Integration of UltraGTA
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Weird circular shadow appears when drving and the car passes next to a building that projects a shadow (low quality)
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Car moves when the player is still getting inside it
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Auto-zoom with big vehicles
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Some cars have its suppension to low to allow them to move
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Cars sometimes spawn under other cars, this makes that the cars jumps
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Make cars spawn appropiate for each zone
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When vehicles are damanged light goes weird
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Once vehicles are despawned they don't re-spawn
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In some cases damages to vehicles aren't performed at first collision
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When console is opened cursor ticks
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If you put the same close & open key for console, it never closes
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Colors for debug messages in console
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HTML (from logger) indent is not perfect
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Console Application is not launching on build (CLI was checked and work properly)
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Sometimes in old gpus, all goes black, like for example here (https://i.gyazo.com/b3a682b86ab0808ca132bad803194cab.mp4) the way of fixing this is running Unity Editor undr
--force-glcore
and going to Assets > Reimport all
- With the new car light system batches has aumented
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Curent socket system only allows messages of 8KBs
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Log extension is printed in hexadecimal on Sublime Text (change extension)
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If you regenerate scripts while running Unity Editor crashes (patch it?)
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Find in the project for "me" keywords and delete them
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Running with
--force-glcore
makes Unity Editor slower when near objects has to be rendered -
I think that car light break system doesn't work fine
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HUGE REFACTOR (compiling Assembly into DLLs will solve most problems)