void Start() { _startTime = Time.time + _delay; _isJustEnabled = true; if (CollisonDetector == null) { CollisonDetector = gameObject.AddComponent <DefaultMappingCollisionDetector>(); } }
// Use this for initialization void Start() { _startTime = Time.time + _delay; _isJustEnabled = true; if (CollisonDetector == null) { CollisonDetector = new DefaultMappingCollisionDetector(); } }