Exemplo n.º 1
0
    void Update()
    {
        if (!IsActive || _isBusy || _startTime > Time.time)
        {
            return;
        }
        _isBusy = true;

        var newPos = GetPostionInLookingDirection();

        if ((newPos - _lastMoveToLocation).magnitude > DistanceTrigger || _isJustEnabled)
        {
            _isJustEnabled = false;
            var maxDelta = CollisonDetector.GetMaxDelta(newPos - transform.position);
            if (maxDelta != Vector3.zero)
            {
                newPos = transform.position + maxDelta;
                iTween.MoveTo(gameObject,
                              iTween.Hash("position", newPos, "time", 2.0f * maxDelta.magnitude,
                                          "easetype", iTween.EaseType.easeInOutSine, "islocal", false,
                                          "oncomplete", "MovingDone", "oncompletetarget", gameObject));
                _lastMoveToLocation = newPos;
            }
            else
            {
                _isBusy = false;
            }
        }
        else
        {
            _isBusy = false;
        }
    }
Exemplo n.º 2
0
        // Update is called once per frame
        void Update()
        {
            if (_isBusy || _startTime > Time.time)
            {
                return;
            }

            var newPos = LookingDirectionHelpers.GetPostionInLookingDirection(2.0f,
                                                                              GazeManager.Instance.Stabilizer);

            if ((newPos - _lastMoveToLocation).magnitude > DistanceTrigger || _isJustEnabled)
            {
                _isJustEnabled = false;
                var maxDelta = CollisonDetector.GetMaxDelta(newPos - transform.position);
                if (maxDelta != Vector3.zero)
                {
                    _isBusy = true;
                    newPos  = transform.position + maxDelta;
                    LeanTween.moveLocal(gameObject, transform.position + maxDelta,
                                        2.0f * maxDelta.magnitude / Speed).setEaseInOutSine().setOnComplete(MovingDone);
                    _lastMoveToLocation = newPos;
                }
            }
        }