Example #1
0
 void Start()
 {
     _startTime     = Time.time + _delay;
     _isJustEnabled = true;
     if (CollisonDetector == null)
     {
         CollisonDetector = gameObject.AddComponent <DefaultMappingCollisionDetector>();
     }
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     _startTime     = Time.time + _delay;
     _isJustEnabled = true;
     if (CollisonDetector == null)
     {
         CollisonDetector = new DefaultMappingCollisionDetector();
     }
 }