Exemplo n.º 1
0
        public void FixedUpdate(List <PhysicsObject> objects, float fixedDeltaTime)
        {
            if (m_ball.IsPhysicsEnabled())
            {
                m_ballPhysics.Update((Ball)m_ball, fixedDeltaTime);
            }

            foreach (var po in objects)
            {
                po.Position += po.Velocity * fixedDeltaTime;
                po.Velocity  = Vector3.MoveTowards(po.Velocity, Vector3.zero, po.Friction * fixedDeltaTime);
            }

            CalculateCollisions();
        }