Exemplo n.º 1
0
 void Update()
 {
     if (!running)
     {
         if (Input.GetMouseButtonDown(0))
         {
             ball.Run((Input.mousePosition - Camera.main.WorldToScreenPoint(ball.transform.position + Vector3.forward * Camera.main.transform.position.z)).normalized);
             running = true;
             line.gameObject.SetActive(false);
         }
         else
         {
             line.SetPosition(1, Camera.main.ScreenToWorldPoint(Input.mousePosition));
         }
     }
     if (Input.GetKeyDown(KeyCode.Escape))
     {
         SceneManager.LoadScene(0);
     }
 }