Exemplo n.º 1
0
        private void SetStatusOfGameObject()
        {
            AssetList[] assetList = UserDataSettings.Instance.AssetList;

            for (int i = 0; i < assetList.Length; i++)
            {
                AssetList asset = assetList[i];

                GameObject assetGO = GameObject.Find(asset.GameObjectName);

                if (assetGO != null)
                {
                    AssetHandler handler = assetGO.GetComponent <AssetHandler>();
                    if (handler != null)
                    {
                        handler.ConfigureAsset(asset);
                    }
                }
            }
        }