private void SetStatusOfGameObject() { AssetList[] assetList = UserDataSettings.Instance.AssetList; for (int i = 0; i < assetList.Length; i++) { AssetList asset = assetList[i]; GameObject assetGO = GameObject.Find(asset.GameObjectName); if (assetGO != null) { AssetHandler handler = assetGO.GetComponent <AssetHandler>(); if (handler != null) { handler.ConfigureAsset(asset); } } } }