private void CreateNew_Actor()
        {
            WorldObjectScript worldObjectScript = target as WorldObjectScript;
            PickableScript    pickableScript    = target as PickableScript;
            ActorScript       actorScript       = target as ActorScript;

            var dir  = NewFolder(target.gameObject.name);
            var path = $"{dir}/{target.gameObject.name}.prefab";

            var prefab1 = PrefabUtility.SaveAsPrefabAssetAndConnect(target.gameObject, path, InteractionMode.UserAction);

            Actor actor = new Actor();

            actor.ID        = actorScript.Get_ObjectRefData().formID.BaseID;
            actor.gameModel = prefab1;

            objectDatabase.Data.allBaseActors.Add(actor);
        }