private IEnumerator MeleeAttackWithWindUp(MeleeAttack att)
    {
        yield return(new WaitForSeconds(att.WindUpTime));

        Attack attack = new Attack(
            AttackType.Melee,
            Mechanics.Combat.Damage,
            Mechanics.Combat.DamageVariance,
            Mechanics.Combat.CriticalChance,
            Mechanics.Combat.CriticalMultiplicator,
            ActorsPosition);

        ActorsPosition.CreateMeleeAttack(attack, att.TargetTag);
    }