private void GeneratePlayers() { for (int i = 0; i < playerCount; i++) { Player player = new Player(i + 1, playerColors[i], defaultStrategies, armyPrefab, borderTile, highlightTile, RemovePlayerFromGame); Army army = player.CreateArmy(5); mapController.RandomlyPlaceArmy(army); orderedPlayers.Add(player); } for (int i = playerCount; i < playerCount + aiPlayerCount; i++) { Player player = new AIPlayer(i + 1, playerColors[i], defaultStrategies, armyPrefab, borderTile, highlightTile, RemovePlayerFromGame); Army army = player.CreateArmy(5); mapController.RandomlyPlaceArmy(army); orderedPlayers.Add(player); } }