Exemplo n.º 1
0
 public void saveArray(GameType gameType, Window actualWindow, Canvas canvas)
 {
     if (gameType == GameType.Pvp && !shipCounts.Contains(1))
     {
         if (!secondPlayerPicked)
         {
             firstArrayFinal = shipMatrix;
             Application.Current.Properties[prop_playerArray] = shipMatrix;
             ClearCanvas(ref shipMatrix, ref shipCounts, _width, _height, canvas);
             secondPlayerPicked = true;
         }
         else
         {
             secondArrayFinal = shipMatrix;
             Application.Current.Properties[prop_2ndPlayerArray] = shipMatrix;
             Battle battleWindow = new Battle(_width, _height, firstArrayFinal, secondArrayFinal);
             battleWindow.Show();
             actualWindow.Close();
         }
     }
     else if (gameType == GameType.PvAi && !shipCounts.Contains(1))
     {
         firstArrayFinal = shipMatrix;
         Application.Current.Properties[prop_playerArray] = shipMatrix;
         AIPlayer aIPlayer = new AIPlayer();
         int[,] aimatrix = aIPlayer.AIPlaceShips();
         Application.Current.Properties[prop_2ndPlayerArray] = aimatrix;
         Battle battleWindow = new Battle(_width, _height, firstArrayFinal, firstArrayFinal);
         battleWindow.Show();
         actualWindow.Close();
     }
     else
     {
         _toShowMessage.Content = "There are more ship to place";
     }
 }