예제 #1
1
파일: Server.cs 프로젝트: RaidMax/qRCON
 public Server(String H, int P, int mP, String G, String M, Player[] Players, ILocalization Localization, String Mapname, RCON Con)
 {
     Hostname = stripColors(H);
     currentPlayers = P;
     maxPlayers = mP;
     Gametype = G;
     Mod = stripColors(M);
     this.Players = Players;
     this.Localization = Localization;
     Console = Con;
     Map = Mapname;
     MapList = Localization.getAvailableMaps();
     gametypeList = Localization.getAvailableGametypes();
 }
예제 #2
0
파일: mainWindow.cs 프로젝트: RaidMax/qRCON
        private Server getServerInfo(RCON R)
        {
            Dictionary<String, String> getStatus = R.getStatus();
            RCON_Response maxPlayers = R.rconQuery("sv_maxclients");
            RCON_Response fs_game = R.rconQuery("fs_game");

            if (getStatus.Count > 0 && maxPlayers.Success && fs_game.Success)
            {
                Player[] playerList = new Player[Int32.Parse(maxPlayers.Response.Value)];

                int count = 0;
                foreach (String S in getStatus["Players"].Split(','))
                {
                    if (S.Length > 0)
                    {
                        String[] eachPlayers = S.Split(new char[] { '"' }, StringSplitOptions.RemoveEmptyEntries);
                        String[] eachPlayerScore = eachPlayers[0].Split(' ');
                        Player newPlayer = new Player(eachPlayers[1], Int32.Parse(eachPlayerScore[1]), Int32.Parse(eachPlayerScore[0]), count);
                        playerList[count] = newPlayer;
                        count++;
                    }
                }

                Server newServer = new Server(getStatus["sv_hostname"], count, Int32.Parse(maxPlayers.Response.Value), getStatus["g_gametype"], fs_game.Response.Value, playerList, LocalizationType.Get(getStatus["gamename"]), getStatus["mapname"], R);
                refreshServerInfo(newServer);
                updateConsoleOutput("[" + maxPlayers.responseTime + "ms] Successfully updated server: " + newServer.Hostname);
                return newServer;
            }

            else if (currentServer == null)
                if (maxPlayers.Error == RCON_Error.REQUEST_TIMED_OUT)
                    MessageBox.Show("Timed out trying to connect to the server.\nPerhaps it is offline or no RCON password is set.");
            else
                queryUserFeedback(maxPlayers);

            return null;
        }