public Server(String H, int P, int mP, String G, String M, Player[] Players, ILocalization Localization, String Mapname, RCON Con) { Hostname = stripColors(H); currentPlayers = P; maxPlayers = mP; Gametype = G; Mod = stripColors(M); this.Players = Players; this.Localization = Localization; Console = Con; Map = Mapname; MapList = Localization.getAvailableMaps(); gametypeList = Localization.getAvailableGametypes(); }
private Server getServerInfo(RCON R) { Dictionary<String, String> getStatus = R.getStatus(); RCON_Response maxPlayers = R.rconQuery("sv_maxclients"); RCON_Response fs_game = R.rconQuery("fs_game"); if (getStatus.Count > 0 && maxPlayers.Success && fs_game.Success) { Player[] playerList = new Player[Int32.Parse(maxPlayers.Response.Value)]; int count = 0; foreach (String S in getStatus["Players"].Split(',')) { if (S.Length > 0) { String[] eachPlayers = S.Split(new char[] { '"' }, StringSplitOptions.RemoveEmptyEntries); String[] eachPlayerScore = eachPlayers[0].Split(' '); Player newPlayer = new Player(eachPlayers[1], Int32.Parse(eachPlayerScore[1]), Int32.Parse(eachPlayerScore[0]), count); playerList[count] = newPlayer; count++; } } Server newServer = new Server(getStatus["sv_hostname"], count, Int32.Parse(maxPlayers.Response.Value), getStatus["g_gametype"], fs_game.Response.Value, playerList, LocalizationType.Get(getStatus["gamename"]), getStatus["mapname"], R); refreshServerInfo(newServer); updateConsoleOutput("[" + maxPlayers.responseTime + "ms] Successfully updated server: " + newServer.Hostname); return newServer; } else if (currentServer == null) if (maxPlayers.Error == RCON_Error.REQUEST_TIMED_OUT) MessageBox.Show("Timed out trying to connect to the server.\nPerhaps it is offline or no RCON password is set."); else queryUserFeedback(maxPlayers); return null; }