예제 #1
0
 public GameObject(Vector2 position, Texture2D sprite, bool isVisible, MechanicsBaseComponent component)
 {
     initGameObject(position, sprite, isVisible, PhysicsType.MechanicsObject);
     this.physComp = component;
     PhysicsSystem.Instance.addMechanicObject(component);
     this.physComp.UpdateHitBoxPosition(position);
 }
 public void addMechanicObject(MechanicsBaseComponent newComponent)
 {
     mechanicsObjects.Add(newComponent);
 }