void RenderFlower(Blitter b) { if (systemtime >= spr_die) { spr_state = 0; return; } while (spritetimer > 1) { spritetimer -= 2; flw_x += flxdir; flw_y += flydir; } b.RotScale(flower, flw_x, ybase + flw_y, Lib.Rads(systemtime * 4 / 3), 1); }