public void Draw(Blitter b) { b.Color = Color.Red; b.PushAlpha(0.25f); using (Image image = GameEngine.Game.LoadImage("/assembly/WhiteNoise.png")) b.StretchBlit(image, rect); b.RectFill(rect); b.PopAlpha(); }
public void draw() { Blitter b = new Blitter(cabedge.screen); switch(state) { case State.MainMenu: b.Clear(Color.Black); break; case State.InGame: rpgController.draw(rpgBackbuffer); b.StretchBlit(rpgBackbuffer, 0, 0, 640, 480); uiController.draw(); break; } }