/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleRemoveEntityEffect(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandlePlayerInfo(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleEntityHeadRotation(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleTransaction(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleKickDisconnect(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleEntityVelocity(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleEntityExpOrb(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleSpawnPosition(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleKeepAlive(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleCreativeSetSlot(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandlePlayNoteBlock(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleUpdateProgressbar(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleEnchantItem(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleBlockItemSwitch(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleDoorChange(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.Func_50100_a(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleCustomPayload(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleServerPing(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public abstract void ProcessPacket(NetHandler nethandler);
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleAnimation(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleEntityPainting(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleDestroyEntity(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleMobSpawn(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleExperience(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleExplosion(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleTileEntityData(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleBed(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleUpdateSign(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleEntityTeleport(this); }
/// <summary> /// Passes this Packet on to the NetHandler for processing. /// </summary> public override void ProcessPacket(NetHandler par1NetHandler) { par1NetHandler.HandleCloseWindow(this); }