コード例 #1
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleRemoveEntityEffect(this);
 }
コード例 #2
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandlePlayerInfo(this);
 }
コード例 #3
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleEntityHeadRotation(this);
 }
コード例 #4
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleTransaction(this);
 }
コード例 #5
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleKickDisconnect(this);
 }
コード例 #6
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleEntityVelocity(this);
 }
コード例 #7
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleEntityExpOrb(this);
 }
コード例 #8
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleSpawnPosition(this);
 }
コード例 #9
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleKeepAlive(this);
 }
コード例 #10
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleCreativeSetSlot(this);
 }
コード例 #11
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandlePlayNoteBlock(this);
 }
コード例 #12
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleUpdateProgressbar(this);
 }
コード例 #13
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleEnchantItem(this);
 }
コード例 #14
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleBlockItemSwitch(this);
 }
コード例 #15
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleDoorChange(this);
 }
コード例 #16
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.Func_50100_a(this);
 }
コード例 #17
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleCustomPayload(this);
 }
コード例 #18
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleServerPing(this);
 }
コード例 #19
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public abstract void ProcessPacket(NetHandler nethandler);
コード例 #20
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleAnimation(this);
 }
コード例 #21
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleEntityPainting(this);
 }
コード例 #22
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleDestroyEntity(this);
 }
コード例 #23
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleMobSpawn(this);
 }
コード例 #24
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleExperience(this);
 }
コード例 #25
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleExplosion(this);
 }
コード例 #26
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleTileEntityData(this);
 }
コード例 #27
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleBed(this);
 }
コード例 #28
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleUpdateSign(this);
 }
コード例 #29
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleEntityTeleport(this);
 }
コード例 #30
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleCloseWindow(this);
 }