Exemple #1
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleRemoveEntityEffect(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandlePlayerInfo(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleEntityHeadRotation(this);
 }
Exemple #4
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleTransaction(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleKickDisconnect(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleEntityVelocity(this);
 }
Exemple #7
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleEntityExpOrb(this);
 }
Exemple #8
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleSpawnPosition(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleKeepAlive(this);
 }
Exemple #10
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleCreativeSetSlot(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandlePlayNoteBlock(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleUpdateProgressbar(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleEnchantItem(this);
 }
Exemple #14
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleBlockItemSwitch(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleDoorChange(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.Func_50100_a(this);
 }
Exemple #17
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleCustomPayload(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleServerPing(this);
 }
Exemple #19
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public abstract void ProcessPacket(NetHandler nethandler);
Exemple #20
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleAnimation(this);
 }
Exemple #21
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleEntityPainting(this);
 }
Exemple #22
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleDestroyEntity(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleMobSpawn(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleExperience(this);
 }
Exemple #25
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleExplosion(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleTileEntityData(this);
 }
Exemple #27
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleBed(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleUpdateSign(this);
 }
Exemple #29
0
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleEntityTeleport(this);
 }
 /// <summary>
 /// Passes this Packet on to the NetHandler for processing.
 /// </summary>
 public override void ProcessPacket(NetHandler par1NetHandler)
 {
     par1NetHandler.HandleCloseWindow(this);
 }