/// <summary> /// Renders the model in RenderLiving /// </summary> protected virtual void RenderModel(EntityLiving par1EntityLiving, float par2, float par3, float par4, float par5, float par6, float par7) { LoadDownloadableImageTexture(par1EntityLiving.SkinUrl, par1EntityLiving.GetTexture()); MainModel.Render(par1EntityLiving, par2, par3, par4, par5, par6, par7); }