void initialize_scene_root() { vObjects = new List <SceneObject>(); vSelected = new List <SceneObject>(); vUIElements = new List <SceneUIElement>(); vBoundsObjects = new List <fGameObject>(); ObjectAnimator = new GenericAnimator(); LinkManager = new SOLinkManager(this); vDeleted = new List <SceneObject>(); sceneRoot = GameObjectFactory.CreateParentGO("Scene"); // for animation playbacks sceneRoot.AddComponent <UnityPerFrameAnimationBehavior>().Animator = ObjectAnimator; transient_objects = GameObjectFactory.CreateParentGO("transient"); sceneRoot.AddChild(transient_objects, false); lighting_objects = GameObjectFactory.CreateParentGO("lighting_objects"); sceneRoot.AddChild(lighting_objects, false); bounds_objects = GameObjectFactory.CreateParentGO("bounds_objects"); sceneRoot.AddChild(bounds_objects, false); scene_objects = GameObjectFactory.CreateParentGO("scene_objects"); sceneRoot.AddChild(scene_objects, false); deleted_objects = GameObjectFactory.CreateParentGO("deleted_objects"); sceneRoot.AddChild(deleted_objects, false); }
public PolyCurveSO Create(SOMaterial defaultMaterial) { if (curve == null) { LineGenerator gen = new LineGenerator() { Start = Vector3.zero, End = 10.0f * Vector3.up, StepSize = 0.1f }; gen.Generate(); curve = new DCurve3(); gen.Make(curve); } // assumes type identifier is something like BlahBlahSO root = GameObjectFactory.CreateParentGO(UniqueNames.GetNext(Type.identifier.Remove(Type.identifier.Length - 2))); if (EnableLineRenderer) { LineRenderer ren = root.AddComponent <LineRenderer>(); ren.startWidth = ren.endWidth = 0.05f; ren.useWorldSpace = false; } AssignSOMaterial(defaultMaterial); // need to do this to setup BaseSO material stack Material useMaterial = CurrentMaterial; Create_internal(useMaterial); UpdateGeometry(); increment_timestamp(); return(this); }
// called by FContext.PushCockpit() public void Start(ICockpitInitializer setup) { // create invisible plane for cockpit gameobject = GameObjectFactory.CreateParentGO("cockpit"); onCameraGO = GameObjectFactory.CreateParentGO("cockpit_camera"); gameobject.AddChild(onCameraGO, false); // add hud animation controller gameobject.AddComponent <UnityPerFrameAnimationBehavior>().Animator = HUDAnimator; // create HUD try { setup.Initialize(this); } catch (Exception e) { // if hud setup fails we still want to keep going DebugUtil.Log(2, "[Cockpit.Start] exception in initializer: {0}\nTrace:\n{1}", e.Message, e.StackTrace); if (FPlatform.InUnityEditor()) { throw; } } // position in front of camera UpdateTracking(true); }
// called by FContext.PushCockpit() public void Start(ICockpitInitializer setup) { // create invisible plane for cockpit gameobject = GameObjectFactory.CreateParentGO("cockpit"); onCameraGO = GameObjectFactory.CreateParentGO("cockpit_camera"); gameobject.AddChild(onCameraGO, false); // [RMS] probably can delete this code now? //gameobject = GameObject.CreatePrimitive (PrimitiveType.Plane); //gameobject.SetName("cockpit"); //MeshRenderer ren = gameobject.GetComponent<MeshRenderer> (); //ren.enabled = false; //gameobject.GetComponent<MeshCollider> ().enabled = false; // add hud animation controller gameobject.AddComponent <UnityPerFrameAnimationBehavior>().Animator = HUDAnimator; // create HUD try { setup.Initialize(this); } catch (Exception e) { DebugUtil.Log(2, "[Cockpit.Start] exception in initializer: {0}\nTrace:\n{1}", e.Message, e.StackTrace); // if hud setup fails we still want to keep going } // position in front of camera UpdateTracking(true); }
public FScene(FContext context) { this.context = context; history = new ChangeHistory(); TypeRegistry = new SORegistry(); vObjects = new List <SceneObject>(); vSelected = new List <SceneObject>(); vUIElements = new List <SceneUIElement>(); vBoundsObjects = new List <fGameObject>(); ObjectAnimator = new GenericAnimator(); LinkManager = new SOLinkManager(this); sceneRoot = GameObjectFactory.CreateParentGO("Scene"); // for animation playbacks sceneRoot.AddComponent <SceneAnimator>().Scene = this; sceneRoot.AddComponent <UnityPerFrameAnimationBehavior>().Animator = ObjectAnimator; scene_objects = GameObjectFactory.CreateParentGO("scene_objects"); sceneRoot.AddChild(scene_objects, false); deleted_objects = GameObjectFactory.CreateParentGO("deleted_objects"); sceneRoot.AddChild(deleted_objects, false); vDeleted = new List <SceneObject>(); // initialize materials DefaultSOMaterial = new SOMaterial() { Name = "DefaultSO", Type = SOMaterial.MaterialType.StandardRGBColor, RGBColor = ColorUtil.StandardBeige }; DefaultCurveSOMaterial = new SOMaterial() { Name = "DefaultCurveSO", Type = SOMaterial.MaterialType.UnlitRGBColor, RGBColor = Colorf.DarkSlateGrey }; DefaultMeshSOMaterial = new SOMaterial() { Name = "DefaultMeshSO", Type = SOMaterial.MaterialType.PerVertexColor, RGBColor = Colorf.White }; NewSOMaterial = new SOMaterial() { Name = "NewSO", Type = SOMaterial.MaterialType.StandardRGBColor, RGBColor = Colorf.CornflowerBlue }; TransparentNewSOMaterial = new SOMaterial() { Name = "NewSO", Type = SOMaterial.MaterialType.TransparentRGBColor, RGBColor = new Colorf(Colorf.CornflowerBlue, 0.5f) }; PivotSOMaterial = new SOMaterial() { Name = "PivotSO", Type = SOMaterial.MaterialType.TransparentRGBColor, RGBColor = ColorUtil.PivotYellow.SetAlpha(0.75f) }; FrameSOMaterial = new SOMaterial() { Name = "PivotFrame", Type = SOMaterial.MaterialType.StandardRGBColor, RGBColor = ColorUtil.DarkGrey }; SelectedMaterial = MaterialUtil.CreateStandardMaterial(ColorUtil.SelectionGold); FrameMaterial = MaterialUtil.CreateStandardMaterial(ColorUtil.DarkGrey); PivotMaterial = MaterialUtil.ToUnityMaterial(PivotSOMaterial); defaultPrimitiveType = SOTypes.Cylinder; }