Esempio n. 1
0
        void initialize_scene_root()
        {
            vObjects       = new List <SceneObject>();
            vSelected      = new List <SceneObject>();
            vUIElements    = new List <SceneUIElement>();
            vBoundsObjects = new List <fGameObject>();
            ObjectAnimator = new GenericAnimator();
            LinkManager    = new SOLinkManager(this);
            vDeleted       = new List <SceneObject>();

            sceneRoot = GameObjectFactory.CreateParentGO("Scene");
            // for animation playbacks
            sceneRoot.AddComponent <UnityPerFrameAnimationBehavior>().Animator = ObjectAnimator;

            transient_objects = GameObjectFactory.CreateParentGO("transient");
            sceneRoot.AddChild(transient_objects, false);

            lighting_objects = GameObjectFactory.CreateParentGO("lighting_objects");
            sceneRoot.AddChild(lighting_objects, false);

            bounds_objects = GameObjectFactory.CreateParentGO("bounds_objects");
            sceneRoot.AddChild(bounds_objects, false);

            scene_objects = GameObjectFactory.CreateParentGO("scene_objects");
            sceneRoot.AddChild(scene_objects, false);

            deleted_objects = GameObjectFactory.CreateParentGO("deleted_objects");
            sceneRoot.AddChild(deleted_objects, false);
        }
Esempio n. 2
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        public PolyCurveSO Create(SOMaterial defaultMaterial)
        {
            if (curve == null)
            {
                LineGenerator gen = new LineGenerator()
                {
                    Start = Vector3.zero, End = 10.0f * Vector3.up, StepSize = 0.1f
                };
                gen.Generate();
                curve = new DCurve3();
                gen.Make(curve);
            }

            // assumes type identifier is something like BlahBlahSO
            root = GameObjectFactory.CreateParentGO(UniqueNames.GetNext(Type.identifier.Remove(Type.identifier.Length - 2)));

            if (EnableLineRenderer)
            {
                LineRenderer ren = root.AddComponent <LineRenderer>();
                ren.startWidth    = ren.endWidth = 0.05f;
                ren.useWorldSpace = false;
            }

            AssignSOMaterial(defaultMaterial);       // need to do this to setup BaseSO material stack
            Material useMaterial = CurrentMaterial;

            Create_internal(useMaterial);

            UpdateGeometry();

            increment_timestamp();

            return(this);
        }
Esempio n. 3
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        // called by FContext.PushCockpit()
        public void Start(ICockpitInitializer setup)
        {
            // create invisible plane for cockpit
            gameobject = GameObjectFactory.CreateParentGO("cockpit");

            onCameraGO = GameObjectFactory.CreateParentGO("cockpit_camera");
            gameobject.AddChild(onCameraGO, false);

            // add hud animation controller
            gameobject.AddComponent <UnityPerFrameAnimationBehavior>().Animator = HUDAnimator;

            // create HUD
            try {
                setup.Initialize(this);
            } catch (Exception e) {
                // if hud setup fails we still want to keep going
                DebugUtil.Log(2, "[Cockpit.Start] exception in initializer: {0}\nTrace:\n{1}", e.Message, e.StackTrace);
                if (FPlatform.InUnityEditor())
                {
                    throw;
                }
            }

            // position in front of camera
            UpdateTracking(true);
        }
Esempio n. 4
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        // called by FContext.PushCockpit()
        public void Start(ICockpitInitializer setup)
        {
            // create invisible plane for cockpit
            gameobject = GameObjectFactory.CreateParentGO("cockpit");

            onCameraGO = GameObjectFactory.CreateParentGO("cockpit_camera");
            gameobject.AddChild(onCameraGO, false);

            // [RMS] probably can delete this code now?
            //gameobject = GameObject.CreatePrimitive (PrimitiveType.Plane);
            //gameobject.SetName("cockpit");
            //MeshRenderer ren = gameobject.GetComponent<MeshRenderer> ();
            //ren.enabled = false;
            //gameobject.GetComponent<MeshCollider> ().enabled = false;

            // add hud animation controller
            gameobject.AddComponent <UnityPerFrameAnimationBehavior>().Animator = HUDAnimator;

            // create HUD
            try {
                setup.Initialize(this);
            } catch (Exception e) {
                DebugUtil.Log(2, "[Cockpit.Start] exception in initializer: {0}\nTrace:\n{1}", e.Message,
                              e.StackTrace);
                // if hud setup fails we still want to keep going
            }

            // position in front of camera
            UpdateTracking(true);
        }
Esempio n. 5
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        public FScene(FContext context)
        {
            this.context = context;

            history      = new ChangeHistory();
            TypeRegistry = new SORegistry();

            vObjects       = new List <SceneObject>();
            vSelected      = new List <SceneObject>();
            vUIElements    = new List <SceneUIElement>();
            vBoundsObjects = new List <fGameObject>();
            ObjectAnimator = new GenericAnimator();
            LinkManager    = new SOLinkManager(this);

            sceneRoot = GameObjectFactory.CreateParentGO("Scene");
            // for animation playbacks
            sceneRoot.AddComponent <SceneAnimator>().Scene = this;
            sceneRoot.AddComponent <UnityPerFrameAnimationBehavior>().Animator = ObjectAnimator;

            scene_objects = GameObjectFactory.CreateParentGO("scene_objects");
            sceneRoot.AddChild(scene_objects, false);

            deleted_objects = GameObjectFactory.CreateParentGO("deleted_objects");
            sceneRoot.AddChild(deleted_objects, false);
            vDeleted = new List <SceneObject>();

            // initialize materials
            DefaultSOMaterial = new SOMaterial()
            {
                Name = "DefaultSO",
                Type = SOMaterial.MaterialType.StandardRGBColor, RGBColor = ColorUtil.StandardBeige
            };
            DefaultCurveSOMaterial = new SOMaterial()
            {
                Name = "DefaultCurveSO",
                Type = SOMaterial.MaterialType.UnlitRGBColor, RGBColor = Colorf.DarkSlateGrey
            };
            DefaultMeshSOMaterial = new SOMaterial()
            {
                Name = "DefaultMeshSO",
                Type = SOMaterial.MaterialType.PerVertexColor, RGBColor = Colorf.White
            };
            NewSOMaterial = new SOMaterial()
            {
                Name = "NewSO",
                Type = SOMaterial.MaterialType.StandardRGBColor, RGBColor = Colorf.CornflowerBlue
            };
            TransparentNewSOMaterial = new SOMaterial()
            {
                Name = "NewSO",
                Type = SOMaterial.MaterialType.TransparentRGBColor, RGBColor = new Colorf(Colorf.CornflowerBlue, 0.5f)
            };
            PivotSOMaterial = new SOMaterial()
            {
                Name = "PivotSO",
                Type = SOMaterial.MaterialType.TransparentRGBColor, RGBColor = ColorUtil.PivotYellow.SetAlpha(0.75f)
            };
            FrameSOMaterial = new SOMaterial()
            {
                Name = "PivotFrame",
                Type = SOMaterial.MaterialType.StandardRGBColor, RGBColor = ColorUtil.DarkGrey
            };

            SelectedMaterial = MaterialUtil.CreateStandardMaterial(ColorUtil.SelectionGold);
            FrameMaterial    = MaterialUtil.CreateStandardMaterial(ColorUtil.DarkGrey);
            PivotMaterial    = MaterialUtil.ToUnityMaterial(PivotSOMaterial);

            defaultPrimitiveType = SOTypes.Cylinder;
        }