public override void SetLayer(int layer, bool bSetOnChildren = false) { int cur_layer = GetLayer(); LineRenderingManager.ChangeLayer(this, cur_layer, layer); base.SetLayer(layer, bSetOnChildren); }
public fLineSetGameObject(GameObject baseGO, LineSet lines, string name = "line") : base(baseGO, FGOFlags.EnablePreRender) { SetName(name); this.lines = lines; LineRenderingManager.AddLineSet(this); }
public override void Destroy() { LineRenderingManager.RemoveLineSet(this); base.Destroy(); }
public fLineSetGameObject(string name = "line") : base(new GameObject(), FGOFlags.EnablePreRender) { SetName(name); LineRenderingManager.AddLineSet(this); }