static void OnChangeDamping(MySyncMotorSuspension sync, ref DampingMsg msg, MyNetworkClient sender) { sync.Entity.Damping = msg.Damping; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
internal void ChangeDamping(float v) { var msg = new DampingMsg(); msg.EntityId = Entity.EntityId; msg.Damping = v; Sync.Layer.SendMessageToAllAndSelf(ref msg); }
static void OnChangeDamping(MySyncMotorSuspension sync, ref DampingMsg msg, MyNetworkClient sender) { sync.Entity.Damping = msg.Damping; }
internal void ChangeDamping(float v) { var msg = new DampingMsg(); msg.EntityId = Entity.EntityId; msg.Damping = v; Sync.Layer.SendMessageToServerAndSelf(ref msg); }