// '' <summary> // '' The Resources Class stores all of the Games Media Resources, such as Images, Fonts // '' Sounds, Music. // '' </summary> public static void LoadResources() { int width; int height; width = SwinGame.ScreenWidth(); height = SwinGame.ScreenHeight(); SwinGame.ChangeScreenSize(800, 600); GameResources.ShowLoadingScreen(); GameResources.ShowMessage("Loading fonts...", 0); GameResources.LoadFonts(); SwinGame.Delay(100); GameResources.ShowMessage("Loading images...", 1); GameResources.LoadImages(); SwinGame.Delay(100); GameResources.ShowMessage("Loading sounds...", 2); GameResources.LoadSounds(); SwinGame.Delay(100); GameResources.ShowMessage("Loading music...", 3); GameResources.LoadMusic(); SwinGame.Delay(100); SwinGame.Delay(100); GameResources.ShowMessage("Game loaded...", 5); SwinGame.Delay(100); GameResources.EndLoadingScreen(width, height); }