/// <summary> /// When the user cancels the main menu, ask if they want to exit the sample. /// </summary> protected override void OnCancel( PlayerIndex playerIndex ) { const string message = "Are you sure you want to exit this sample?"; MessageBoxScreen confirmExitMessageBox = new MessageBoxScreen( message ); confirmExitMessageBox.Accepted += ConfirmExitMessageBoxAccepted; ScreenManager.AddScreen( confirmExitMessageBox, playerIndex ); }
/// <summary> /// Event handler for when the Quit Game menu entry is selected. /// </summary> void QuitGameMenuEntrySelected( object sender, PlayerIndexEventArgs e ) { const string message = "Are you sure you want to quit this game?"; MessageBoxScreen confirmQuitMessageBox = new MessageBoxScreen( message ); confirmQuitMessageBox.Accepted += ConfirmQuitMessageBoxAccepted; ScreenManager.AddScreen( confirmQuitMessageBox, ControllingPlayer ); }