public void Load() { m_BasicRenderer.Load(); m_currPostprocessChain = new CPostprocessor(); CVolumeBuffer volData = new CVolumeBuffer(); volData.Initialize(32); // generator var dataGenerator = new CVolumeDataGenerator_Rnd(); dataGenerator.Generate(volData); // terrain graphic CVolumeRenderer dataRenderer = new CVolumeRenderer(); dataRenderer.Load(); dataRenderer.Generate(volData); m_TerrainRenderer = dataRenderer; m_ParticleRenderer.Load(); }