예제 #1
0
 public ICommand EnemyEffect(IEnemy enemy)
 {
     _sprite.Hide();
     _arrowStateMachine.ClearBounds();
     Halt();
     return(new SpawnableDamage(enemy, 2));
 }
예제 #2
0
 public ICommand EnemyEffect(IEnemy enemy)
 {
     _sprite.Hide();
     _launchedBombStateMachine.ClearBounds();
     return(new SpawnableDamage(enemy, 4));
 }
예제 #3
0
 public ICommand EnemyEffect(IEnemy enemy)
 {
     _sprite.Hide();
     _swordBeamStateMachine.ClearBounds();
     return(new SpawnableDamage(enemy, _damage));
 }