public ICommand EnemyEffect(IEnemy enemy) { _sprite.Hide(); _arrowStateMachine.ClearBounds(); Halt(); return(new SpawnableDamage(enemy, 2)); }
public ICommand EnemyEffect(IEnemy enemy) { _sprite.Hide(); _launchedBombStateMachine.ClearBounds(); return(new SpawnableDamage(enemy, 4)); }
public ICommand EnemyEffect(IEnemy enemy) { _sprite.Hide(); _swordBeamStateMachine.ClearBounds(); return(new SpawnableDamage(enemy, _damage)); }