void OnTriggerEnter(Collider other) { if (false == move_text_scene.CanMoveOrTurn() || false == move_text_scene.isMove) { return; } bool ReinsLeft = other.CompareTag("REINS_LEFT"); bool ReinsRight = other.CompareTag("REINS_RIGHT"); if (ReinsLeft) { boolReinsLeft = true; } if (ReinsRight) { boolReinsRight = true; } if (boolReinsLeft && boolReinsRight) { InitBoolReins(); move_text_scene.SpeedUp(); } }
void OnTriggerEnter(Collider other) { if (false == move_test_scene.CanMoveOrTurn() || false == move_test_scene.isMove) { return; } if (other.CompareTag("REINS_LEFT")) { boolReinsLeft = true; } if (other.CompareTag("REINS_RIGHT")) { boolReinsRight = true; } }