void OnTriggerEnter(Collider other)
        {
            if (false == move_text_scene.CanMoveOrTurn() || false == move_text_scene.isMove)
            {
                return;
            }

            bool ReinsLeft  = other.CompareTag("REINS_LEFT");
            bool ReinsRight = other.CompareTag("REINS_RIGHT");

            if (ReinsLeft)
            {
                boolReinsLeft = true;
            }

            if (ReinsRight)
            {
                boolReinsRight = true;
            }

            if (boolReinsLeft && boolReinsRight)
            {
                InitBoolReins();
                move_text_scene.SpeedUp();
            }
        }
Пример #2
0
        void OnTriggerEnter(Collider other)
        {
            if (false == move_test_scene.CanMoveOrTurn() || false == move_test_scene.isMove)
            {
                return;
            }

            if (other.CompareTag("REINS_LEFT"))
            {
                boolReinsLeft = true;
            }

            if (other.CompareTag("REINS_RIGHT"))
            {
                boolReinsRight = true;
            }
        }