public void ExportModel(string fileName, DAE.ExportSettings settings) { List <STGenericMaterial> Materials = new List <STGenericMaterial>(); foreach (var mesh in Renderer.Meshes) { if (mesh.GetMaterial() != null) { Materials.Add(mesh.GetMaterial()); } } var textures = new List <STGenericTexture>(); foreach (var tex in PluginRuntime.stikersTextures) { textures.Add(tex); } var model = new STGenericModel(); model.Materials = Materials; model.Objects = Renderer.Meshes; STSkeleton skeleton = null; if (DrawableContainer.Drawables.Count > 1) { skeleton = (STSkeleton)DrawableContainer.Drawables[1]; } DAE.Export(fileName, settings, model, textures, skeleton); }
public void ExportModel(string folderPath, DAE.ExportSettings settings) { foreach (LM3_Model mdl in Nodes) { List <STGenericMaterial> Materials = new List <STGenericMaterial>(); foreach (STGenericObject mesh in mdl.RenderedMeshes) { if (mesh.GetMaterial() != null) { Materials.Add(mesh.GetMaterial()); } } if (!mdl.loaded) { mdl.UpdateVertexData(); } var model = new STGenericModel(); model.Materials = Materials; model.Objects = mdl.RenderedMeshes; settings.SuppressConfirmDialog = true; DAE.Export($"{folderPath}/{mdl.Text}.dae", settings, model, new List <STGenericTexture>()); } System.Windows.Forms.MessageBox.Show($"Exported models Successfuly!"); }
static void ExportModel(MDL model) { IFileFormat fileFormat = (IFileFormat)model; string daePath = fileFormat.FileInfo.FileName.Replace(".mdl", ".dae"); string folder = Path.GetFileNameWithoutExtension(fileFormat.FileInfo.FileName); string folderDir = Path.Combine(Path.GetDirectoryName(fileFormat.FileInfo.FilePath), folder); if (!Directory.Exists($"{folder}")) { Directory.CreateDirectory($"{folder}"); } var materials = model.Header.Materials; var drawElements = model.Header.DrawElements; //Export by draw element to export shape flags for (int i = 0; i < drawElements.Length; i++) { File.WriteAllText($"{folder}/Mesh{i}.json", model.ExportMaterial(drawElements[i])); } File.WriteAllText($"{folder}/SamplerList.json", model.ExportSamplers()); var settings = new DAE.ExportSettings(); settings.ImageFolder = folder; DAE.Export(Path.Combine(folderDir, daePath), settings, model); Console.WriteLine($"Exported model {model.FileInfo.FileName}!"); }
public void ExportModel(string fileName, DAE.ExportSettings settings) { var model = new STGenericModel(); model.Materials = new List <STGenericMaterial>(); model.Objects = Renderer.Meshes; DAE.Export(fileName, settings, model, new List <STGenericTexture>(), new STSkeleton()); }
public void ExportModel(string fileName, DAE.ExportSettings settings) { var model = new STGenericModel(); model.Materials = Materials; model.Objects = Shapes; DAE.Export(fileName, settings, model, BcresParent.GetTextures(), Skeleton.Renderable); }
public void ExportModel(string fileName, DAE.ExportSettings settings) { List <STGenericMaterial> Materials = new List <STGenericMaterial>(); // foreach (var msh in DataDictionary.Renderer.Meshes) // Materials.Add(msh.GetMaterial()); var model = new STGenericModel(); model.Materials = Materials; model.Objects = RenderedMeshes; DAE.Export(fileName, settings, model, new List <STGenericTexture>(), new STSkeleton()); }
public void ExportModel(IExportableModel exportableModel, string fileName, DAE.ExportSettings settings) { var model = new STGenericModel(); model.Materials = exportableModel.ExportableMaterials; model.Objects = exportableModel.ExportableMeshes; var textures = new List <STGenericTexture>(); foreach (var tex in exportableModel.ExportableTextures) { textures.Add(tex); } DAE.Export(fileName, settings, model, textures, exportableModel.ExportableSkeleton); }
public void ExportModel(string fileName, DAE.ExportSettings settings) { List <STGenericMaterial> Materials = new List <STGenericMaterial>(); foreach (STGenericMaterial mat in Nodes[0].Nodes) { Materials.Add(mat); } var model = new STGenericModel(); model.Materials = Materials; model.Objects = ((GenericModelRenderer)DrawableContainer.Drawables[1]).Meshes; DAE.Export(fileName, settings, model, new List <STGenericTexture>(), ((STSkeleton)DrawableContainer.Drawables[0])); }
public ColladaWriter(string fileName, DAE.ExportSettings settings) { Settings = settings; Version = settings.FileVersion; Writer = new XmlTextWriter(fileName, Encoding.UTF8) { Formatting = Formatting.Indented, Indentation = 2, }; System.Globalization.CultureInfo customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone(); customCulture.NumberFormat.NumberDecimalSeparator = "."; System.Threading.Thread.CurrentThread.CurrentCulture = customCulture; WriteDAEHeader(); }
public void ExportModel(string fileName, DAE.ExportSettings settings) { List <STGenericMaterial> Materials = new List <STGenericMaterial>(); foreach (STGenericObject mesh in RenderedMeshes) { if (mesh.GetMaterial() != null) { Materials.Add(mesh.GetMaterial()); } } var model = new STGenericModel(); model.Materials = Materials; model.Objects = RenderedMeshes; DAE.Export(fileName, settings, model, new List <STGenericTexture>()); }
public void ExportModel(string fileName, DAE.ExportSettings settings) { var model = new STGenericModel(); model.Materials = Model.GenericMaterials; model.Objects = Model.GenericMeshes; var textures = new List <STGenericTexture>(); foreach (var bntx in PluginRuntime.bntxContainers) { foreach (var tex in bntx.Textures.Values) { if (Model.Textures.Contains(tex.Text)) { textures.Add(tex); } } } DAE.Export(fileName, settings, model, textures, Model.Skeleton); }