private TextureWithOffset TextureGetter(AssetLoaderContext context, string name) { var texture = context.Load <Texture2D>(name); return(new TextureWithOffset(texture)); }
public SpriteFont Load(AssetLoaderContext context, string assetName) { var fontData = context.Load <string>(assetName); return(BMFontLoader.Load(fontData, name => TextureGetter(context, name))); }