public SoundEffect Load(AssetLoaderContext context, string assetName) { using (var stream = context.Open(assetName)) { return(SoundEffect.FromStream(stream)); } }
public Texture2D Load(AssetLoaderContext context, string assetName) { using (var stream = context.Open(assetName)) { return(Texture2DExtensions.FromStream(context.GraphicsDevice, stream, context.Settings.PremultiplyAlphaForTextures)); } }