예제 #1
0
파일: WPDAnkouTomb.cs 프로젝트: Yothri/FLPH
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.requiredMainQuestId);
     writer.Write(this.enterCount);
     writer.Write(this.waveCount);
     writer.Write(this.sceneName);
     writer.Write(this.startDelayTime);
     writer.Write(this.limitTime);
     writer.Write(this.rewardDuration);
     writer.Write(this.maxMemberCount);
     writer.Write(this.startXPosition);
     writer.Write(this.startYPosition);
     writer.Write(this.startZPosition);
     writer.Write(this.startRadius);
     writer.Write(this.spawnXPosition);
     writer.Write(this.spawnYPosition);
     writer.Write(this.spawnZPosition);
     writer.Write(this.spawnRadius);
     writer.Write(this.bossTargetingInterval);
     writer.Write(this.monsterPoint);
     writer.Write(this.bossPoint);
     writer.Write(this.exp2xUnOwnDia);
     writer.Write(this.exp3xUnOwnDia);
     writer.Write(this.locationId);
     writer.Write(this.teleportConsumeFp);
     writer.Write(this.requiredMountTier);
 }
예제 #2
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.achieveMasterId);
     writer.Write(this.name);
     writer.Write(this.nameKey);
 }
예제 #3
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.expDungeonId);
     writer.Write(this.tradition);
     writer.Write(this.bestPlayTime);
 }
예제 #4
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.setId);
     writer.Write(this.enchantLevel);
     writer.Write(this.count);
 }
예제 #5
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.dungeonId);
     writer.Write(this.continentId);
     writer.Write(this.name);
     writer.Write(this.nameKey);
     writer.Write(this.requiredMainQuestId);
     writer.Write(this.maxMemberCount);
     writer.Write(this.sceneName);
     writer.Write(this.startDelayTime);
     writer.Write(this.limitTime);
     writer.Write(this.rewardDuration);
     writer.Write(this.startXPosition);
     writer.Write(this.startYPosition);
     writer.Write(this.startZPosition);
     writer.Write(this.startRadius);
     writer.Write(this.locationId);
     writer.Write(this.requiredConsumeFp);
     writer.Write(this.requiredMountTier);
     writer.Write(this.rewardPick2UnOwnDia);
     writer.Write(this.rewardPick3UnOwnDia);
     writer.Write(this.rewardPick4UnOwnDia);
     writer.Write(this.rewardPickAllUnOwnDia);
 }
예제 #6
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.accountHeroGearId);
     writer.Write(this.runeId);
     writer.Write(this.value);
 }
예제 #7
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.entryId);
     writer.Write(this.itemId);
     writer.Write(this.count);
 }
예제 #8
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.startTime);
     writer.Write(this.endTime);
     writer.Write(this.rewardDay);
 }
예제 #9
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.constellationId);
     writer.Write(this.step);
     writer.Write(this.requiredDia);
 }
예제 #10
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.slotNo);
     writer.Write(this.unOwnDia);
     writer.Write(this.requiredTime);
 }
예제 #11
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.minRank);
     writer.Write(this.maxRank);
     writer.Write(this.exp);
 }
예제 #12
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.rewardId);
     writer.Write(this.exp);
     writer.Write(this.starEssense);
 }
예제 #13
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.buffId);
     writer.Write(this.attrId);
     writer.Write(this.value);
 }
예제 #14
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.loginCount);
     writer.Write(this.magicPowder);
     writer.Write(this.receivedLoginCount);
 }
예제 #15
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.continentId);
     writer.Write(this.scheduleId);
     writer.Write(this.spawnTime);
 }
예제 #16
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.dungeonId);
     writer.Write(this.rewardNo);
     writer.Write(this.itemId);
 }
예제 #17
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.rewardItemGroupId);
     writer.Write(this.itemId);
     writer.Write(this.count);
 }
예제 #18
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.entryId);
     writer.Write(this.description);
     writer.Write(this.descriptionKey);
 }
예제 #19
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.requiredMainQuestId);
     writer.Write(this.enterCount);
     writer.Write(this.maxMemberCount);
     writer.Write(this.startDelayTime);
     writer.Write(this.limitTime);
     writer.Write(this.rewardDuration);
     writer.Write(this.exp);
     writer.Write(this.ownGold);
     writer.Write(this.failRewardFactor);
     writer.Write(this.startXPosition);
     writer.Write(this.startYPosition);
     writer.Write(this.startZPosition);
     writer.Write(this.startRadius);
     writer.Write(this.sceneName);
     writer.Write(this.bossMonsterId);
     writer.Write(this.locationId);
     writer.Write(this.requiredMountTier);
     writer.Write(this.rewardPick2UnOwnDia);
     writer.Write(this.rewardPick3UnOwnDia);
     writer.Write(this.rewardPick4UnOwnDia);
     writer.Write(this.rewardPickAllUnOwnDia);
 }
예제 #20
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.eventId);
     writer.Write(this.sortNo);
     writer.Write(this.eventNameKey);
 }
예제 #21
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.constellationId);
     writer.Write(this.name);
     writer.Write(this.nameKey);
     writer.Write(this.requiredHeroLevel);
 }
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.enchantLevel);
     writer.Write(this.gold);
     writer.Write(this.goldRate);
     writer.Write(this.unOwnDia);
 }
예제 #23
0
파일: WPDLocation.cs 프로젝트: Yothri/FLPH
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.locationId);
     writer.Write(this.name);
     writer.Write(this.nameKey);
     writer.Write(this.moneyBuffEnabled);
 }
예제 #24
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.entryId);
     writer.Write(this.requiredHeroLevel);
     writer.Write(this.moneyType);
     writer.Write(this.amount);
 }
예제 #25
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.costumeId);
     writer.Write(this.level);
     writer.Write(this.materialItemCount);
     writer.Write(this.disassembleItemCount);
 }
예제 #26
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.gearId);
     writer.Write(this.grade);
     writer.Write(this.maxSkillDegree);
     writer.Write(this.maxDurability);
 }
예제 #27
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.ranking);
     writer.Write(this.rewardNo);
     writer.Write(this.itemId);
     writer.Write(this.count);
 }
예제 #28
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.gearId);
     writer.Write(this.attrEnchantLevel);
     writer.Write(this.attrId);
     writer.Write(this.value);
 }
예제 #29
0
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.setId);
     writer.Write(this.grade);
     writer.Write(this.count);
     writer.Write(this.blessed);
 }
예제 #30
0
파일: WPDFace.cs 프로젝트: Yothri/FLPH
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.faceId);
     writer.Write(this.heroId);
     writer.Write(this.name);
     writer.Write(this.nameKey);
 }