public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.requiredMainQuestId); writer.Write(this.enterCount); writer.Write(this.waveCount); writer.Write(this.sceneName); writer.Write(this.startDelayTime); writer.Write(this.limitTime); writer.Write(this.rewardDuration); writer.Write(this.maxMemberCount); writer.Write(this.startXPosition); writer.Write(this.startYPosition); writer.Write(this.startZPosition); writer.Write(this.startRadius); writer.Write(this.spawnXPosition); writer.Write(this.spawnYPosition); writer.Write(this.spawnZPosition); writer.Write(this.spawnRadius); writer.Write(this.bossTargetingInterval); writer.Write(this.monsterPoint); writer.Write(this.bossPoint); writer.Write(this.exp2xUnOwnDia); writer.Write(this.exp3xUnOwnDia); writer.Write(this.locationId); writer.Write(this.teleportConsumeFp); writer.Write(this.requiredMountTier); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.achieveMasterId); writer.Write(this.name); writer.Write(this.nameKey); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.expDungeonId); writer.Write(this.tradition); writer.Write(this.bestPlayTime); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.setId); writer.Write(this.enchantLevel); writer.Write(this.count); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.dungeonId); writer.Write(this.continentId); writer.Write(this.name); writer.Write(this.nameKey); writer.Write(this.requiredMainQuestId); writer.Write(this.maxMemberCount); writer.Write(this.sceneName); writer.Write(this.startDelayTime); writer.Write(this.limitTime); writer.Write(this.rewardDuration); writer.Write(this.startXPosition); writer.Write(this.startYPosition); writer.Write(this.startZPosition); writer.Write(this.startRadius); writer.Write(this.locationId); writer.Write(this.requiredConsumeFp); writer.Write(this.requiredMountTier); writer.Write(this.rewardPick2UnOwnDia); writer.Write(this.rewardPick3UnOwnDia); writer.Write(this.rewardPick4UnOwnDia); writer.Write(this.rewardPickAllUnOwnDia); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.accountHeroGearId); writer.Write(this.runeId); writer.Write(this.value); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.entryId); writer.Write(this.itemId); writer.Write(this.count); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.startTime); writer.Write(this.endTime); writer.Write(this.rewardDay); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.constellationId); writer.Write(this.step); writer.Write(this.requiredDia); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.slotNo); writer.Write(this.unOwnDia); writer.Write(this.requiredTime); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.minRank); writer.Write(this.maxRank); writer.Write(this.exp); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.rewardId); writer.Write(this.exp); writer.Write(this.starEssense); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.buffId); writer.Write(this.attrId); writer.Write(this.value); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.loginCount); writer.Write(this.magicPowder); writer.Write(this.receivedLoginCount); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.continentId); writer.Write(this.scheduleId); writer.Write(this.spawnTime); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.dungeonId); writer.Write(this.rewardNo); writer.Write(this.itemId); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.rewardItemGroupId); writer.Write(this.itemId); writer.Write(this.count); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.entryId); writer.Write(this.description); writer.Write(this.descriptionKey); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.requiredMainQuestId); writer.Write(this.enterCount); writer.Write(this.maxMemberCount); writer.Write(this.startDelayTime); writer.Write(this.limitTime); writer.Write(this.rewardDuration); writer.Write(this.exp); writer.Write(this.ownGold); writer.Write(this.failRewardFactor); writer.Write(this.startXPosition); writer.Write(this.startYPosition); writer.Write(this.startZPosition); writer.Write(this.startRadius); writer.Write(this.sceneName); writer.Write(this.bossMonsterId); writer.Write(this.locationId); writer.Write(this.requiredMountTier); writer.Write(this.rewardPick2UnOwnDia); writer.Write(this.rewardPick3UnOwnDia); writer.Write(this.rewardPick4UnOwnDia); writer.Write(this.rewardPickAllUnOwnDia); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.eventId); writer.Write(this.sortNo); writer.Write(this.eventNameKey); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.constellationId); writer.Write(this.name); writer.Write(this.nameKey); writer.Write(this.requiredHeroLevel); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.enchantLevel); writer.Write(this.gold); writer.Write(this.goldRate); writer.Write(this.unOwnDia); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.locationId); writer.Write(this.name); writer.Write(this.nameKey); writer.Write(this.moneyBuffEnabled); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.entryId); writer.Write(this.requiredHeroLevel); writer.Write(this.moneyType); writer.Write(this.amount); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.costumeId); writer.Write(this.level); writer.Write(this.materialItemCount); writer.Write(this.disassembleItemCount); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.gearId); writer.Write(this.grade); writer.Write(this.maxSkillDegree); writer.Write(this.maxDurability); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.ranking); writer.Write(this.rewardNo); writer.Write(this.itemId); writer.Write(this.count); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.gearId); writer.Write(this.attrEnchantLevel); writer.Write(this.attrId); writer.Write(this.value); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.setId); writer.Write(this.grade); writer.Write(this.count); writer.Write(this.blessed); }
public override void Serialize(WPacketWriter writer) { base.Serialize(writer); writer.Write(this.faceId); writer.Write(this.heroId); writer.Write(this.name); writer.Write(this.nameKey); }