コード例 #1
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ファイル: WPDAnkouTomb.cs プロジェクト: Yothri/FLPH
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.requiredMainQuestId);
     writer.Write(this.enterCount);
     writer.Write(this.waveCount);
     writer.Write(this.sceneName);
     writer.Write(this.startDelayTime);
     writer.Write(this.limitTime);
     writer.Write(this.rewardDuration);
     writer.Write(this.maxMemberCount);
     writer.Write(this.startXPosition);
     writer.Write(this.startYPosition);
     writer.Write(this.startZPosition);
     writer.Write(this.startRadius);
     writer.Write(this.spawnXPosition);
     writer.Write(this.spawnYPosition);
     writer.Write(this.spawnZPosition);
     writer.Write(this.spawnRadius);
     writer.Write(this.bossTargetingInterval);
     writer.Write(this.monsterPoint);
     writer.Write(this.bossPoint);
     writer.Write(this.exp2xUnOwnDia);
     writer.Write(this.exp3xUnOwnDia);
     writer.Write(this.locationId);
     writer.Write(this.teleportConsumeFp);
     writer.Write(this.requiredMountTier);
 }
コード例 #2
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.achieveMasterId);
     writer.Write(this.name);
     writer.Write(this.nameKey);
 }
コード例 #3
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.expDungeonId);
     writer.Write(this.tradition);
     writer.Write(this.bestPlayTime);
 }
コード例 #4
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.setId);
     writer.Write(this.enchantLevel);
     writer.Write(this.count);
 }
コード例 #5
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ファイル: WPDSkyDungeon.cs プロジェクト: Yothri/FLPH
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.dungeonId);
     writer.Write(this.continentId);
     writer.Write(this.name);
     writer.Write(this.nameKey);
     writer.Write(this.requiredMainQuestId);
     writer.Write(this.maxMemberCount);
     writer.Write(this.sceneName);
     writer.Write(this.startDelayTime);
     writer.Write(this.limitTime);
     writer.Write(this.rewardDuration);
     writer.Write(this.startXPosition);
     writer.Write(this.startYPosition);
     writer.Write(this.startZPosition);
     writer.Write(this.startRadius);
     writer.Write(this.locationId);
     writer.Write(this.requiredConsumeFp);
     writer.Write(this.requiredMountTier);
     writer.Write(this.rewardPick2UnOwnDia);
     writer.Write(this.rewardPick3UnOwnDia);
     writer.Write(this.rewardPick4UnOwnDia);
     writer.Write(this.rewardPickAllUnOwnDia);
 }
コード例 #6
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.accountHeroGearId);
     writer.Write(this.runeId);
     writer.Write(this.value);
 }
コード例 #7
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ファイル: WPDTaskRewardItem.cs プロジェクト: Yothri/FLPH
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.entryId);
     writer.Write(this.itemId);
     writer.Write(this.count);
 }
コード例 #8
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.startTime);
     writer.Write(this.endTime);
     writer.Write(this.rewardDay);
 }
コード例 #9
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.constellationId);
     writer.Write(this.step);
     writer.Write(this.requiredDia);
 }
コード例 #10
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.slotNo);
     writer.Write(this.unOwnDia);
     writer.Write(this.requiredTime);
 }
コード例 #11
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.minRank);
     writer.Write(this.maxRank);
     writer.Write(this.exp);
 }
コード例 #12
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.rewardId);
     writer.Write(this.exp);
     writer.Write(this.starEssense);
 }
コード例 #13
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.buffId);
     writer.Write(this.attrId);
     writer.Write(this.value);
 }
コード例 #14
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.loginCount);
     writer.Write(this.magicPowder);
     writer.Write(this.receivedLoginCount);
 }
コード例 #15
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.continentId);
     writer.Write(this.scheduleId);
     writer.Write(this.spawnTime);
 }
コード例 #16
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.dungeonId);
     writer.Write(this.rewardNo);
     writer.Write(this.itemId);
 }
コード例 #17
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.rewardItemGroupId);
     writer.Write(this.itemId);
     writer.Write(this.count);
 }
コード例 #18
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ファイル: WPDGrowthEntry.cs プロジェクト: Yothri/FLPH
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.entryId);
     writer.Write(this.description);
     writer.Write(this.descriptionKey);
 }
コード例 #19
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ファイル: WPDFallenCity.cs プロジェクト: Yothri/FLPH
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.requiredMainQuestId);
     writer.Write(this.enterCount);
     writer.Write(this.maxMemberCount);
     writer.Write(this.startDelayTime);
     writer.Write(this.limitTime);
     writer.Write(this.rewardDuration);
     writer.Write(this.exp);
     writer.Write(this.ownGold);
     writer.Write(this.failRewardFactor);
     writer.Write(this.startXPosition);
     writer.Write(this.startYPosition);
     writer.Write(this.startZPosition);
     writer.Write(this.startRadius);
     writer.Write(this.sceneName);
     writer.Write(this.bossMonsterId);
     writer.Write(this.locationId);
     writer.Write(this.requiredMountTier);
     writer.Write(this.rewardPick2UnOwnDia);
     writer.Write(this.rewardPick3UnOwnDia);
     writer.Write(this.rewardPick4UnOwnDia);
     writer.Write(this.rewardPickAllUnOwnDia);
 }
コード例 #20
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.eventId);
     writer.Write(this.sortNo);
     writer.Write(this.eventNameKey);
 }
コード例 #21
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ファイル: WPDConstellation.cs プロジェクト: Yothri/FLPH
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.constellationId);
     writer.Write(this.name);
     writer.Write(this.nameKey);
     writer.Write(this.requiredHeroLevel);
 }
コード例 #22
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.enchantLevel);
     writer.Write(this.gold);
     writer.Write(this.goldRate);
     writer.Write(this.unOwnDia);
 }
コード例 #23
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ファイル: WPDLocation.cs プロジェクト: Yothri/FLPH
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.locationId);
     writer.Write(this.name);
     writer.Write(this.nameKey);
     writer.Write(this.moneyBuffEnabled);
 }
コード例 #24
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.entryId);
     writer.Write(this.requiredHeroLevel);
     writer.Write(this.moneyType);
     writer.Write(this.amount);
 }
コード例 #25
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.costumeId);
     writer.Write(this.level);
     writer.Write(this.materialItemCount);
     writer.Write(this.disassembleItemCount);
 }
コード例 #26
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.gearId);
     writer.Write(this.grade);
     writer.Write(this.maxSkillDegree);
     writer.Write(this.maxDurability);
 }
コード例 #27
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.ranking);
     writer.Write(this.rewardNo);
     writer.Write(this.itemId);
     writer.Write(this.count);
 }
コード例 #28
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.gearId);
     writer.Write(this.attrEnchantLevel);
     writer.Write(this.attrId);
     writer.Write(this.value);
 }
コード例 #29
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 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.setId);
     writer.Write(this.grade);
     writer.Write(this.count);
     writer.Write(this.blessed);
 }
コード例 #30
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ファイル: WPDFace.cs プロジェクト: Yothri/FLPH
 public override void Serialize(WPacketWriter writer)
 {
     base.Serialize(writer);
     writer.Write(this.faceId);
     writer.Write(this.heroId);
     writer.Write(this.name);
     writer.Write(this.nameKey);
 }