static int BindLineEffectEx(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 7);
         WCG.RenderObj          obj  = (WCG.RenderObj)ToLua.CheckObject <WCG.RenderObj>(L, 1);
         string                 arg0 = ToLua.CheckString(L, 2);
         string                 arg1 = ToLua.CheckString(L, 3);
         float                  arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         float                  arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
         float                  arg4 = (float)LuaDLL.luaL_checknumber(L, 6);
         float                  arg5 = (float)LuaDLL.luaL_checknumber(L, 7);
         UnityEngine.GameObject o    = obj.BindLineEffectEx(arg0, arg1, arg2, arg3, arg4, arg5);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }