static int BindLineEffect(IntPtr L) { try { ToLua.CheckArgsCount(L, 6); WCG.RenderObj obj = (WCG.RenderObj)ToLua.CheckObject <WCG.RenderObj>(L, 1); string arg0 = ToLua.CheckString(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); string arg2 = ToLua.CheckString(L, 4); string arg3 = ToLua.CheckString(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); UnityEngine.GameObject o = obj.BindLineEffect(arg0, arg1, arg2, arg3, arg4); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }