static int SaveRenderTexture(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); WCG.FogForGame obj = (WCG.FogForGame)ToLua.CheckObject <WCG.FogForGame>(L, 1); obj.SaveRenderTexture(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InitFogSize(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); WCG.FogForGame obj = (WCG.FogForGame)ToLua.CheckObject <WCG.FogForGame>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.InitFogSize(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_mFullMap(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.FogForGame obj = (WCG.FogForGame)o; UnityEngine.UI.RawImage arg0 = (UnityEngine.UI.RawImage)ToLua.CheckObject <UnityEngine.UI.RawImage>(L, 2); obj.mFullMap = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mFullMap on a nil value")); } }
static int set_mQuadObj(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.FogForGame obj = (WCG.FogForGame)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.mQuadObj = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mQuadObj on a nil value")); } }
static int set_mFogMaterial(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.FogForGame obj = (WCG.FogForGame)o; UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 2); obj.mFogMaterial = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mFogMaterial on a nil value")); } }
static int set_mGradient(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.FogForGame obj = (WCG.FogForGame)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.mGradient = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mGradient on a nil value")); } }
static int get_mFullMap(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.FogForGame obj = (WCG.FogForGame)o; UnityEngine.UI.RawImage ret = obj.mFullMap; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mFullMap on a nil value")); } }
static int get_mQuadObj(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.FogForGame obj = (WCG.FogForGame)o; UnityEngine.GameObject ret = obj.mQuadObj; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mQuadObj on a nil value")); } }
static int get_mGradient(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); WCG.FogForGame obj = (WCG.FogForGame)o; float ret = obj.mGradient; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mGradient on a nil value")); } }
static int SyncFogInfo(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); WCG.FogForGame obj = (WCG.FogForGame)ToLua.CheckObject <WCG.FogForGame>(L, 1); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); obj.SyncFogInfo(arg0, arg1, arg2, arg3); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }