예제 #1
0
 static int SaveRenderTexture(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         WCG.FogForGame obj = (WCG.FogForGame)ToLua.CheckObject <WCG.FogForGame>(L, 1);
         obj.SaveRenderTexture();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #2
0
 static int InitFogSize(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         WCG.FogForGame obj  = (WCG.FogForGame)ToLua.CheckObject <WCG.FogForGame>(L, 1);
         float          arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         float          arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         obj.InitFogSize(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #3
0
    static int set_mFullMap(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WCG.FogForGame          obj  = (WCG.FogForGame)o;
            UnityEngine.UI.RawImage arg0 = (UnityEngine.UI.RawImage)ToLua.CheckObject <UnityEngine.UI.RawImage>(L, 2);
            obj.mFullMap = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mFullMap on a nil value"));
        }
    }
예제 #4
0
    static int set_mQuadObj(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WCG.FogForGame         obj  = (WCG.FogForGame)o;
            UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
            obj.mQuadObj = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mQuadObj on a nil value"));
        }
    }
예제 #5
0
    static int set_mFogMaterial(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WCG.FogForGame       obj  = (WCG.FogForGame)o;
            UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject <UnityEngine.Material>(L, 2);
            obj.mFogMaterial = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mFogMaterial on a nil value"));
        }
    }
예제 #6
0
    static int set_mGradient(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WCG.FogForGame obj  = (WCG.FogForGame)o;
            float          arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
            obj.mGradient = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mGradient on a nil value"));
        }
    }
예제 #7
0
    static int get_mFullMap(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WCG.FogForGame          obj = (WCG.FogForGame)o;
            UnityEngine.UI.RawImage ret = obj.mFullMap;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mFullMap on a nil value"));
        }
    }
예제 #8
0
    static int get_mQuadObj(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WCG.FogForGame         obj = (WCG.FogForGame)o;
            UnityEngine.GameObject ret = obj.mQuadObj;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mQuadObj on a nil value"));
        }
    }
예제 #9
0
    static int get_mGradient(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            WCG.FogForGame obj = (WCG.FogForGame)o;
            float          ret = obj.mGradient;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index mGradient on a nil value"));
        }
    }
예제 #10
0
 static int SyncFogInfo(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 5);
         WCG.FogForGame obj  = (WCG.FogForGame)ToLua.CheckObject <WCG.FogForGame>(L, 1);
         float          arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
         float          arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         float          arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         float          arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
         obj.SyncFogInfo(arg0, arg1, arg2, arg3);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }