private static void StartPreInitActionSets() { SteamVR_Actions.p_main = ((SteamVR_Input_ActionSet_main)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_main>("/actions/main"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.main }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_Mech = ((SteamVR_Input_ActionSet_Mech)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Mech>("/actions/Mech"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.Mech }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_VRIF = ((SteamVR_Input_ActionSet_VRIF)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_VRIF>("/actions/VRIF"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.VRIF }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_conductor = ((SteamVR_Input_ActionSet_conductor)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_conductor>("/actions/conductor"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.conductor }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_Study = ((SteamVR_Input_ActionSet_Study)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Study>("/actions/Study"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.Study }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_Psyia = ((SteamVR_Input_ActionSet_Psyia)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Psyia>("/actions/Psyia"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.Psyia }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_vrtk = ((SteamVR_Input_ActionSet_vrtk)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_vrtk>("/actions/vrtk"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.vrtk }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_Controls = ((SteamVR_Input_ActionSet_Controls)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Controls>("/actions/Controls"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.Controls }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_NewSet = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.NewSet }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_LLRV = ((SteamVR_Input_ActionSet_LLRV)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LLRV>("/actions/LLRV"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.LLRV }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"); SteamVR_Input.actionSets = new SteamVR_ActionSet[] { SteamVR_Actions._default }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_TiltBrush = ((SteamVR_Input_ActionSet_TiltBrush)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_TiltBrush>("/actions/TiltBrush"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.TiltBrush, SteamVR_Actions.mixedreality }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_Master_Thesis = ((SteamVR_Input_ActionSet_Master_Thesis)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Master_Thesis>("/actions/Master_Thesis"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.Master_Thesis }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.mixedreality }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_InventorySystem = ((SteamVR_Input_ActionSet_InventorySystem)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_InventorySystem>("/actions/InventorySystem"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.InventorySystem }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_PrimaryGunHand = ((SteamVR_Input_ActionSet_PrimaryGunHand)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PrimaryGunHand>("/actions/PrimaryGunHand"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.PrimaryGunHand }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_VrDrivingGame = ((SteamVR_Input_ActionSet_VrDrivingGame)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_VrDrivingGame>("/actions/VrDrivingGame"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.VrDrivingGame }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_startview = ((SteamVR_Input_ActionSet_startview)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_startview>("/actions/startview"))); SteamVR_Actions.p_pointcloudview = ((SteamVR_Input_ActionSet_pointcloudview)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_pointcloudview>("/actions/pointcloudview"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.startview, SteamVR_Actions.pointcloudview }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_Valheim = ((SteamVR_Input_ActionSet_Valheim)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Valheim>("/actions/Valheim"))); SteamVR_Actions.p_LaserPointers = ((SteamVR_Input_ActionSet_LaserPointers)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LaserPointers>("/actions/LaserPointers"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.Valheim, SteamVR_Actions.LaserPointers }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_Walk = ((SteamVR_Input_ActionSet_Walk)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Walk>("/actions/Walk"))); SteamVR_Actions.p_Fly = ((SteamVR_Input_ActionSet_Fly)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Fly>("/actions/Fly"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.Walk, SteamVR_Actions.Fly }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy}; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_menu = ((SteamVR_Input_ActionSet_menu)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_menu>("/actions/menu"))); SteamVR_Actions.p_graph = ((SteamVR_Input_ActionSet_graph)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_graph>("/actions/graph"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.menu, SteamVR_Actions.graph }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_main = ((SteamVR_Input_ActionSet_main)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_main>("/actions/main"))); SteamVR_Actions.p_driving = ((SteamVR_Input_ActionSet_driving)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_driving>("/actions/driving"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.main, SteamVR_Actions.driving }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_NewSet = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet"))); SteamVR_Actions.p_control = ((SteamVR_Input_ActionSet_control)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_control>("/actions/control"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.buggy, SteamVR_Actions.NewSet, SteamVR_Actions.control }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_DNArv_ProyectoC = ((SteamVR_Input_ActionSet_DNArv_ProyectoC)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_DNArv_ProyectoC>("/actions/DNArv_ProyectoC"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.DNArv_ProyectoC, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_Project3D = ((SteamVR_Input_ActionSet_Project3D)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Project3D>("/actions/Project3D"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.Project3D, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_Menu = ((SteamVR_Input_ActionSet_Menu)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Menu>("/actions/Menu"))); SteamVR_Actions.p_UI = ((SteamVR_Input_ActionSet_UI)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_UI>("/actions/UI"))); SteamVR_Actions.p_CockpitControls = ((SteamVR_Input_ActionSet_CockpitControls)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_CockpitControls>("/actions/CockpitControls"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.Menu, SteamVR_Actions.UI, SteamVR_Actions.CockpitControls }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_Climbing = ((SteamVR_Input_ActionSet_Climbing)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Climbing>("/actions/Climbing"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.Climbing }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_VizNavigation = ((SteamVR_Input_ActionSet_VizNavigation)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_VizNavigation>("/actions/VizNavigation"))); SteamVR_Actions.p_MenuInteraction = ((SteamVR_Input_ActionSet_MenuInteraction)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_MenuInteraction>("/actions/MenuInteraction"))); SteamVR_Actions.p_DimExplorer = ((SteamVR_Input_ActionSet_DimExplorer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_DimExplorer>("/actions/DimExplorer"))); SteamVR_Actions.p_Timeline = ((SteamVR_Input_ActionSet_Timeline)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Timeline>("/actions/Timeline"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.VizNavigation, SteamVR_Actions.MenuInteraction, SteamVR_Actions.DimExplorer, SteamVR_Actions.Timeline }; }